diff options
author | Paul Berry <[email protected]> | 2013-10-08 15:02:10 -0700 |
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committer | Paul Berry <[email protected]> | 2013-10-12 08:58:02 -0700 |
commit | 200f9a0576c01287de150394387c215dbff75fb4 (patch) | |
tree | f42be8ea1fd20c31e152ae12dc14c074030262ca | |
parent | b6d6ea396c692b451b0195f07613e160b731d986 (diff) |
mesa: Remove warning that geometry shader support is experimental.
Geometry shader support is now working well, and adequately piglit
tested. There are just a few piglit failures left to fix. So there's
no need for an "experimental" warning anymore.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/main/shaderapi.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4c0484aaf0c..d3677c8516b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh) return; - /* Geometry shaders are not yet fully supported, so issue a warning message - * if we're compiling one. - */ - if (sh->Type == GL_GEOMETRY_SHADER) - printf("WARNING: Geometry shader support is currently experimental.\n"); - options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; /* set default pragma state for shader */ |