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authorPaul Berry <[email protected]>2013-10-08 15:02:10 -0700
committerPaul Berry <[email protected]>2013-10-12 08:58:02 -0700
commit200f9a0576c01287de150394387c215dbff75fb4 (patch)
treef42be8ea1fd20c31e152ae12dc14c074030262ca
parentb6d6ea396c692b451b0195f07613e160b731d986 (diff)
mesa: Remove warning that geometry shader support is experimental.
Geometry shader support is now working well, and adequately piglit tested. There are just a few piglit failures left to fix. So there's no need for an "experimental" warning anymore. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/main/shaderapi.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 4c0484aaf0c..d3677c8516b 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -743,12 +743,6 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
if (!sh)
return;
- /* Geometry shaders are not yet fully supported, so issue a warning message
- * if we're compiling one.
- */
- if (sh->Type == GL_GEOMETRY_SHADER)
- printf("WARNING: Geometry shader support is currently experimental.\n");
-
options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)];
/* set default pragma state for shader */