diff options
author | Brian Paul <[email protected]> | 2009-04-01 18:50:07 -0600 |
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committer | Brian Paul <[email protected]> | 2009-04-01 18:50:07 -0600 |
commit | 1ab225017ed1ea8bd9e266d10ee56ab914bb28c1 (patch) | |
tree | 025e09003fea9d1c50d16a0cfbb3bfdf4f41b89e | |
parent | 9cc79fc2dcdd8e21d9616cc65a931f1f5859fc30 (diff) |
mesa: use correct tex unit lod bias for TXB instruction
-rw-r--r-- | src/mesa/shader/prog_execute.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index a60cda674ba..0bc8d5f6a79 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1540,8 +1540,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const struct gl_texture_unit *texUnit - = &ctx->Texture.Unit[inst->TexSrcUnit]; + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); |