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authorFrancisco Jerez <[email protected]>2010-03-22 18:25:30 +0100
committerFrancisco Jerez <[email protected]>2010-03-22 18:41:23 +0100
commit199fab25b7cb047c0d7ac26ee12df3b2e1369723 (patch)
tree74b40e4c9a371ca5b3827db7eb8c7f3da602a962
parentfe7d0e6dc81c493b9ff7163c640d75db25386675 (diff)
dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the same.
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_span.c30
1 files changed, 20 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c
index f1a56dd03af..1bfdecc6a21 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_span.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c
@@ -32,7 +32,6 @@
#include "swrast/swrast.h"
#define LOCAL_VARS \
- struct gl_framebuffer *fb = ctx->DrawBuffer; \
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; \
GLuint p; \
(void)p;
@@ -45,12 +44,12 @@
#define HW_CLIPLOOP() { \
int minx = 0; \
int miny = 0; \
- int maxx = fb->Width; \
- int maxy = fb->Height;
+ int maxx = rb->Width; \
+ int maxy = rb->Height;
#define HW_ENDCLIPLOOP() }
-#define Y_FLIP(y) (fb->Name ? (y) : rb->Height - 1 - (y))
+#define Y_FLIP(y) (rb->Name ? (y) : rb->Height - 1 - (y))
/* RGB565 span functions */
#define SPANTMP_PIXEL_FMT GL_RGB
@@ -144,17 +143,28 @@ texture_unit_map_unmap(GLcontext *ctx, struct gl_texture_unit *u, GLboolean map)
}
static void
-span_map_unmap(GLcontext *ctx, GLboolean map)
+framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
{
int i;
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
- renderbuffer_map_unmap(ctx->DrawBuffer->_ColorDrawBuffers[i], map);
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++)
+ renderbuffer_map_unmap(fb->_ColorDrawBuffers[i], map);
+
+ renderbuffer_map_unmap(fb->_ColorReadBuffer, map);
+
+ if (fb->_DepthBuffer)
+ renderbuffer_map_unmap(fb->_DepthBuffer->Wrapped, map);
+}
+
+static void
+span_map_unmap(GLcontext *ctx, GLboolean map)
+{
+ int i;
- renderbuffer_map_unmap(ctx->DrawBuffer->_ColorReadBuffer, map);
+ framebuffer_map_unmap(ctx->DrawBuffer, map);
- if (ctx->DrawBuffer->_DepthBuffer)
- renderbuffer_map_unmap(ctx->DrawBuffer->_DepthBuffer->Wrapped, map);
+ if (ctx->ReadBuffer != ctx->DrawBuffer)
+ framebuffer_map_unmap(ctx->ReadBuffer, map);
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
texture_unit_map_unmap(ctx, &ctx->Texture.Unit[i], map);