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authorEric Anholt <[email protected]>2013-01-08 09:56:24 -0800
committerEric Anholt <[email protected]>2013-01-18 13:03:41 -0800
commit078727d41c1f1578704c830fce062bd0538802ab (patch)
treea2a75e504bdcbd8e1ee9c6c4525ede5dacb0231c
parentb5788146bac2b9da48cacad758dbe7868503cf76 (diff)
mesa: Don't bother updating ff texture state if we have a fragment shader.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 3adea542f57..a2541fc9f1c 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -618,7 +618,8 @@ update_texture_state( struct gl_context *ctx )
if (enabledFragTargets)
enabledFragUnits |= (1 << unit);
- update_tex_combine(ctx, texUnit);
+ if (!fprog)
+ update_tex_combine(ctx, texUnit);
}