diff options
author | Ilia Mirkin <[email protected]> | 2015-11-14 20:14:07 -0500 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-11-14 20:15:22 -0500 |
commit | ff17b3ccf4f8d9f989cc975cd0e11716ff48bc1d (patch) | |
tree | 1734cab25fe6a77e5c7918f0e54e7cbdeb69b27d | |
parent | d2f089ba17c6b17823fc3d244e15c0a18108d5ce (diff) |
nv50,nvc0: disable render condition around clear_* functions
Only the regular "clear" call is supposed to respect the render
condition. The rest should ignore it.
Signed-off-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_query.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_surface.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_query.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 12 |
4 files changed, 32 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_query.c b/src/gallium/drivers/nouveau/nv50/nv50_query.c index c31bf728c61..643d430f1bc 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_query.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_query.c @@ -152,6 +152,7 @@ nv50_init_query_functions(struct nv50_context *nv50) pipe->end_query = nv50_end_query; pipe->get_query_result = nv50_get_query_result; pipe->render_condition = nv50_render_condition; + nv50->cond_condmode = NV50_3D_COND_MODE_ALWAYS; } int diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c index 916a7d44a31..8ba19d2cc90 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c @@ -339,12 +339,18 @@ nv50_clear_render_target(struct pipe_context *pipe, PUSH_DATA (push, (width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); + BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, 0x3c | (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, nv50->cond_condmode); + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR; } @@ -415,12 +421,18 @@ nv50_clear_depth_stencil(struct pipe_context *pipe, PUSH_DATA (push, (width << 16) | dstx); PUSH_DATA (push, (height << 16) | dsty); + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); + BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, mode | (z << NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, nv50->cond_condmode); + nv50->dirty |= NV50_NEW_FRAMEBUFFER | NV50_NEW_SCISSOR; } @@ -673,6 +685,9 @@ nv50_clear_buffer(struct pipe_context *pipe, PUSH_DATA (push, (width << 16)); PUSH_DATA (push, (height << 16)); + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS); + BEGIN_NI04(push, NV50_3D(CLEAR_BUFFERS), 1); PUSH_DATA (push, 0x3c); @@ -690,6 +705,9 @@ nv50_clear_buffer(struct pipe_context *pipe, PUSH_DATA (push, 0x3c); } + BEGIN_NV04(push, NV50_3D(COND_MODE), 1); + PUSH_DATA (push, nv50->cond_condmode); + nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence); nouveau_fence_ref(nv50->screen->base.fence.current, &buf->fence_wr); diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_query.c b/src/gallium/drivers/nouveau/nvc0/nvc0_query.c index f53921092a5..edde57eb8e2 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_query.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_query.c @@ -260,4 +260,5 @@ nvc0_init_query_functions(struct nvc0_context *nvc0) pipe->end_query = nvc0_end_query; pipe->get_query_result = nvc0_get_query_result; pipe->render_condition = nvc0_render_condition; + nvc0->cond_condmode = NVC0_3D_COND_MODE_ALWAYS; } diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c index cdb1fc1145f..6a4ae5be2ab 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c @@ -341,12 +341,16 @@ nvc0_clear_render_target(struct pipe_context *pipe, nvc0_resource_fence(res, NOUVEAU_BO_WR); } + IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); + BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, 0x3c | (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } + IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; } @@ -470,6 +474,8 @@ nvc0_clear_buffer(struct pipe_context *pipe, IMMED_NVC0(push, NVC0_3D(ZETA_ENABLE), 0); IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 0); + IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); + IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c); if (width * height != elements) { @@ -486,6 +492,8 @@ nvc0_clear_buffer(struct pipe_context *pipe, IMMED_NVC0(push, NVC0_3D(CLEAR_BUFFERS), 0x3c); } + IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); + nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence); nouveau_fence_ref(nvc0->screen->base.fence.current, &buf->fence_wr); nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; @@ -545,12 +553,16 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, PUSH_DATA (push, dst->u.tex.first_layer); IMMED_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), mt->ms_mode); + IMMED_NVC0(push, NVC0_3D(COND_MODE), NVC0_3D_COND_MODE_ALWAYS); + BEGIN_NIC0(push, NVC0_3D(CLEAR_BUFFERS), sf->depth); for (z = 0; z < sf->depth; ++z) { PUSH_DATA (push, mode | (z << NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT)); } + IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); + nvc0->dirty |= NVC0_NEW_FRAMEBUFFER; } |