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authorKenneth Graunke <[email protected]>2012-11-16 14:52:01 -0800
committerIan Romanick <[email protected]>2013-01-15 13:34:00 -0800
commitf3db20da1a04fd64732c62631d59aac801a1a59d (patch)
tree7814346b7e188dc95762b4c113ae2747c8599f59
parentd9d857e24fef2ae5576523b861f46c426b94ba0d (diff)
mesa: Rework crazy error code rules in glDrawBuffers().
Perhaps most importantly, this patch adds comments quoting the relevant spec paragraphs above each error condition. It also makes three changes: - For FBOs, GL_COLOR_ATTACHMENTm where m >= MaxDrawBuffers is supposed to generate INVALID_OPERATION (not INVALID_ENUM). - Constants that refer to multiple buffers (such as FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK) are supposed to generate INVALID_OPERATION, not INVALID_ENUM. - In ES 3.0, for FBOs, buffers[i] must be NONE or GL_COLOR_ATTACHMENTi or else INVALID_OPERATION occurs. (This is a new restriction.) Fixes es3conform's draw-buffers-api test. v2: The error path was missing a "return" like all the other error paths. Also, we may as well call it glDrawBuffers in the error message since the ARB suffix doesn't exist in ES 3. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/buffers.c66
1 files changed, 63 insertions, 3 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index d10a5739479..3dcd46f0180 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -290,6 +290,10 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
/* Turns out n==0 is a valid input that should not produce an error.
* The remaining code below correctly handles the n==0 case.
+ *
+ * From the OpenGL 3.0 specification, page 258:
+ * "An INVALID_VALUE error is generated if n is greater than
+ * MAX_DRAW_BUFFERS."
*/
if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
@@ -305,20 +309,76 @@ _mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
destMask[output] = 0x0;
}
else {
+ /* From the OpenGL 3.0 specification, page 258:
+ * "If the GL is bound to a framebuffer object and DrawBuffers is
+ * supplied with [...] COLOR_ATTACHMENTm where m is greater than or
+ * equal to the value of MAX_COLOR_ATTACHMENTS, then the error
+ * INVALID_OPERATION results."
+ */
+ if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
+ GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
+ return;
+ }
+
destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- if (destMask[output] == BAD_MASK
- || _mesa_bitcount(destMask[output]) > 1) {
+
+ /* From the OpenGL 3.0 specification, page 258:
+ * "Each buffer listed in bufs must be one of the values from tables
+ * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
+ */
+ if (destMask[output] == BAD_MASK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
+
+ /* From the OpenGL 3.0 specification, page 259:
+ * "For both the default framebuffer and framebuffer objects, the
+ * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
+ * valid in the bufs array passed to DrawBuffers, and will result in
+ * the error INVALID_OPERATION. This restriction is because these
+ * constants may themselves refer to multiple buffers, as shown in
+ * table 4.4."
+ */
+ if (_mesa_bitcount(destMask[output]) > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
+ return;
+ }
+
+ /* From the OpenGL 3.0 specification, page 259:
+ * "If the GL is bound to the default framebuffer and DrawBuffers is
+ * supplied with a constant (other than NONE) that does not indicate
+ * any of the color buffers allocated to the GL context by the window
+ * system, the error INVALID_OPERATION will be generated.
+ *
+ * If the GL is bound to a framebuffer object and DrawBuffers is
+ * supplied with a constant from table 4.6 [...] then the error
+ * INVALID_OPERATION results."
+ */
destMask[output] &= supportedMask;
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
+
+ /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
+ * "If the GL is bound to a framebuffer object, the ith buffer listed
+ * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
+ buffers[output] != GL_NONE &&
+ buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
+ return;
+ }
+
+ /* From the OpenGL 3.0 specification, page 258:
+ * "Except for NONE, a buffer may not appear more than once in the
+ * array pointed to by bufs. Specifying a buffer more then once will
+ * result in the error INVALID_OPERATION."
+ */
if (destMask[output] & usedBufferMask) {
- /* can't specify a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;