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authorBrian Paul <[email protected]>2012-08-25 06:50:40 -0600
committerBrian Paul <[email protected]>2012-08-29 08:20:58 -0600
commitec6478fd322646ae4f6ae20eed8d9c14ea503dfc (patch)
treef9f8f183148d777ab06d87d28020551490822e25
parentcf41d7c63aab2289d739c0f9df116caf2cc410e3 (diff)
mesa: convert a few more macros to inline functions
-rw-r--r--src/mesa/main/macros.h43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index bc4d1a68166..5af9487cb07 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -200,11 +200,16 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
(a)[3] == (b)[3])
/** Test for equality (unsigned bytes) */
+static inline GLboolean
+TEST_EQ_4UBV(const GLubyte a[4], const GLubyte b[4])
+{
#if defined(__i386__)
-#define TEST_EQ_4UBV(DST, SRC) *((GLuint*)(DST)) == *((GLuint*)(SRC))
+ return *((const GLuint *) a) == *((const GLuint *) b);
#else
-#define TEST_EQ_4UBV(DST, SRC) TEST_EQ_4V(DST, SRC)
+ return TEST_EQ_4V(a, b);
#endif
+}
+
/** Copy a 4-element vector */
#define COPY_4V( DST, SRC ) \
@@ -216,30 +221,24 @@ do { \
} while (0)
/** Copy a 4-element unsigned byte vector */
+static inline void
+COPY_4UBV(GLubyte dst[4], const GLubyte src[4])
+{
#if defined(__i386__)
-#define COPY_4UBV(DST, SRC) \
-do { \
- *((GLuint*)(DST)) = *((GLuint*)(SRC)); \
-} while (0)
+ *((GLuint *) dst) = *((GLuint *) src);
#else
-/* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
-#define COPY_4UBV(DST, SRC) \
-do { \
- (DST)[0] = (SRC)[0]; \
- (DST)[1] = (SRC)[1]; \
- (DST)[2] = (SRC)[2]; \
- (DST)[3] = (SRC)[3]; \
-} while (0)
+ /* The GLuint cast might fail if DST or SRC are not dword-aligned (RISC) */
+ COPY_4V(dst, src);
#endif
+}
-/**
- * Copy a 4-element float vector
- * memcpy seems to be most efficient
- */
-#define COPY_4FV( DST, SRC ) \
-do { \
- memcpy(DST, SRC, sizeof(GLfloat) * 4); \
-} while (0)
+/** Copy a 4-element float vector */
+static inline void
+COPY_4FV(GLfloat dst[4], const GLfloat src[4])
+{
+ /* memcpy seems to be most efficient */
+ memcpy(dst, src, sizeof(GLfloat) * 4);
+}
/** Copy \p SZ elements into a 4-element vector */
#define COPY_SZ_4V(DST, SZ, SRC) \