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authorChad Versace <[email protected]>2011-02-01 10:14:28 -0800
committerChad Versace <[email protected]>2011-02-02 09:55:35 -0800
commite7c1f058d18f62aa4871aec623f994d7b68cb8c1 (patch)
tree00df3e53e937b1d8c13d3a81a3367a3e1480ae0e
parentb3cf92aa916ee0537ee37723c23a9897ac9cd3e0 (diff)
glsl: Avoid division-by-zero during constant-folding
Avoid division-by-zero when constant-folding the following expression types: ir_unop_rsq ir_binop_div ir_binop_mod Fixes bugs: https://bugs.freedesktop.org//show_bug.cgi?id=33306 https://bugs.freedesktop.org//show_bug.cgi?id=33508 Fixes Piglit tests: glslparsertest/glsl2/div-by-zero-01.frag glslparsertest/glsl2/div-by-zero-02.frag glslparsertest/glsl2/div-by-zero-03.frag glslparsertest/glsl2/modulus-zero-01.frag glslparsertest/glsl2/modulus-zero-02.frag NOTE: This is a candidate for the 7.9 and 7.10 branches.
-rw-r--r--src/glsl/ir_constant_expression.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 321374f7f64..2841fb350a3 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -314,9 +314,13 @@ ir_expression::constant_expression_value()
break;
case ir_unop_rsq:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
+ float s = sqrtf(op[0]->value.f[c]);
+ if (s == 0)
+ return NULL;
+ data.f[c] = 1.0F / s;
}
break;
@@ -511,6 +515,7 @@ ir_expression::constant_expression_value()
break;
case ir_binop_div:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
@@ -518,12 +523,18 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
+ if (op[1]->value.u[c1] == 0)
+ return NULL;
data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
+ if (op[1]->value.i[c1] == 0)
+ return NULL;
data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
break;
case GLSL_TYPE_FLOAT:
+ if (op[1]->value.f[c1] == 0)
+ return NULL;
data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
break;
default:
@@ -533,6 +544,7 @@ ir_expression::constant_expression_value()
break;
case ir_binop_mod:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
@@ -540,12 +552,18 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
+ if (op[1]->value.u[c1] == 0)
+ return NULL;
data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
+ if (op[1]->value.i[c1] == 0)
+ return NULL;
data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
break;
case GLSL_TYPE_FLOAT:
+ if (op[1]->value.f[c1] == 0)
+ return NULL;
/* We don't use fmod because it rounds toward zero; GLSL specifies
* the use of floor.
*/