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authorKenneth Graunke <[email protected]>2017-10-24 10:34:10 -0700
committerKenneth Graunke <[email protected]>2017-10-24 16:56:58 -0700
commitb704538b00ee082ecb32e2bd2b0d610f791bcce0 (patch)
tree685f2dbcbd255dbece429337a2399627a41b0ea8
parent66b4a7a79e3da03e11233acd32b6e37bf3969dd8 (diff)
docs: Mark GL_KHR_no_error as done.
Drivers have supported KHR_no_error for a while. We'd been leaving it marked as "in progress" because there's a zillion places that could get slightly more optimized. But, Timothy and Samuel have already done piles of work, and I think we have a solid implementation at this point. Let's check it off the list. Reviewed-by: Samuel Pitoiset <[email protected]>
-rw-r--r--docs/features.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/features.txt b/docs/features.txt
index 338a22c6c68..d228a0207b3 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -233,7 +233,7 @@ GL 4.6, GLSL 4.60
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, radeonsi, llvmpipe, softpipe)
- GL_KHR_no_error started (Timothy Arceri)
+ GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting