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authorJason Ekstrand <[email protected]>2017-03-18 11:23:39 -0700
committerJason Ekstrand <[email protected]>2017-05-26 07:58:01 -0700
commit9fb8a8775bf2b122811fdbe2389435dfeafa1fa0 (patch)
treecb53bff15bebdabd027282dd188b8ba589c179db
parentc30587643e34a1f7586adf961e4340bbce90b969 (diff)
i965: Move SF compilation to the compiler
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r--src/intel/Makefile.sources1
-rw-r--r--src/intel/compiler/brw_compile_sf.c (renamed from src/mesa/drivers/dri/i965/brw_sf_emit.c)185
-rw-r--r--src/intel/compiler/brw_compiler.h50
-rw-r--r--src/intel/compiler/brw_eu_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/Makefile.sources2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h14
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.c87
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf.h111
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_state.c1
10 files changed, 209 insertions, 246 deletions
diff --git a/src/intel/Makefile.sources b/src/intel/Makefile.sources
index 83200c3d7d8..a9520f412ed 100644
--- a/src/intel/Makefile.sources
+++ b/src/intel/Makefile.sources
@@ -23,6 +23,7 @@ DECODER_FILES = \
COMPILER_FILES = \
compiler/brw_cfg.cpp \
compiler/brw_cfg.h \
+ compiler/brw_compile_sf.c \
compiler/brw_compiler.c \
compiler/brw_compiler.h \
compiler/brw_dead_control_flow.cpp \
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/intel/compiler/brw_compile_sf.c
index dc905034a62..91e8a6da6cf 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/intel/compiler/brw_compile_sf.c
@@ -1,45 +1,73 @@
/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
+ * Copyright © 2006 - 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
+#include "brw_compiler.h"
+#include "brw_eu.h"
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
+#include "common/gen_debug.h"
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+struct brw_sf_compile {
+ struct brw_codegen func;
+ struct brw_sf_prog_key key;
+ struct brw_sf_prog_data prog_data;
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
+ struct brw_reg pv;
+ struct brw_reg det;
+ struct brw_reg dx0;
+ struct brw_reg dx2;
+ struct brw_reg dy0;
+ struct brw_reg dy2;
+ /* z and 1/w passed in seperately:
+ */
+ struct brw_reg z[3];
+ struct brw_reg inv_w[3];
-#include "main/macros.h"
-#include "main/enums.h"
+ /* The vertices:
+ */
+ struct brw_reg vert[3];
-#include "intel_batchbuffer.h"
+ /* Temporaries, allocated after last vertex reg.
+ */
+ struct brw_reg inv_det;
+ struct brw_reg a1_sub_a0;
+ struct brw_reg a2_sub_a0;
+ struct brw_reg tmp;
-#include "brw_defines.h"
-#include "brw_context.h"
-#include "brw_util.h"
-#include "brw_sf.h"
+ struct brw_reg m1Cx;
+ struct brw_reg m2Cy;
+ struct brw_reg m3C0;
+ GLuint nr_verts;
+ GLuint nr_attr_regs;
+ GLuint nr_setup_regs;
+ int urb_entry_read_offset;
+
+ /** The last known value of the f0.0 flag register. */
+ unsigned flag_value;
+
+ struct brw_vue_map vue_map;
+};
/**
* Determine the vue slot corresponding to the given half of the given register.
@@ -119,7 +147,7 @@ static void do_twoside_color( struct brw_sf_compile *c )
/* Already done in clip program:
*/
- if (c->key.primitive == SF_UNFILLED_TRIS)
+ if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
return;
/* If the vertex shader provides backface color, do the selection. The VS
@@ -195,7 +223,7 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
/* Already done in clip program:
*/
- if (c->key.primitive == SF_UNFILLED_TRIS)
+ if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
return;
if (p->devinfo->gen == 5)
@@ -227,7 +255,7 @@ static void do_flatshade_line( struct brw_sf_compile *c )
/* Already done in clip program:
*/
- if (c->key.primitive == SF_UNFILLED_TRIS)
+ if (c->key.primitive == BRW_SF_PRIM_UNFILLED_TRIS)
return;
if (p->devinfo->gen == 5)
@@ -410,7 +438,7 @@ set_predicate_control_flag_value(struct brw_codegen *p,
}
}
-void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
+static void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
{
struct brw_codegen *p = &c->func;
GLuint i;
@@ -499,7 +527,7 @@ void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate)
-void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
+static void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
{
struct brw_codegen *p = &c->func;
GLuint i;
@@ -539,7 +567,7 @@ void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
- brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
+ brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0);
@@ -571,7 +599,7 @@ void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate)
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
}
-void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
+static void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
{
struct brw_codegen *p = &c->func;
GLuint i;
@@ -663,7 +691,7 @@ void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
/* Points setup - several simplifications as all attributes are
* constant across the face of the point (point sprites excluded!)
*/
-void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate)
+static void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate)
{
struct brw_codegen *p = &c->func;
GLuint i;
@@ -722,7 +750,7 @@ void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate)
brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
}
-void brw_emit_anyprim_setup( struct brw_sf_compile *c )
+static void brw_emit_anyprim_setup( struct brw_sf_compile *c )
{
struct brw_codegen *p = &c->func;
struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0);
@@ -771,6 +799,81 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c )
brw_emit_point_setup( c, false );
}
+const unsigned *
+brw_compile_sf(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ const struct brw_sf_prog_key *key,
+ struct brw_sf_prog_data *prog_data,
+ struct brw_vue_map *vue_map,
+ unsigned *final_assembly_size)
+{
+ struct brw_sf_compile c;
+ memset(&c, 0, sizeof(c));
+
+ /* Begin the compilation:
+ */
+ brw_init_codegen(compiler->devinfo, &c.func, mem_ctx);
+
+ c.key = *key;
+ c.vue_map = *vue_map;
+ if (c.key.do_point_coord) {
+ /*
+ * gl_PointCoord is a FS instead of VS builtin variable, thus it's
+ * not included in c.vue_map generated in VS stage. Here we add
+ * it manually to let SF shader generate the needed interpolation
+ * coefficient for FS shader.
+ */
+ c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
+ c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
+ }
+ c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
+ c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
+ c.nr_setup_regs = c.nr_attr_regs;
+
+ c.prog_data.urb_read_length = c.nr_attr_regs;
+ c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
+ /* Which primitive? Or all three?
+ */
+ switch (key->primitive) {
+ case BRW_SF_PRIM_TRIANGLES:
+ c.nr_verts = 3;
+ brw_emit_tri_setup( &c, true );
+ break;
+ case BRW_SF_PRIM_LINES:
+ c.nr_verts = 2;
+ brw_emit_line_setup( &c, true );
+ break;
+ case BRW_SF_PRIM_POINTS:
+ c.nr_verts = 1;
+ if (key->do_point_sprite)
+ brw_emit_point_sprite_setup( &c, true );
+ else
+ brw_emit_point_setup( &c, true );
+ break;
+ case BRW_SF_PRIM_UNFILLED_TRIS:
+ c.nr_verts = 3;
+ brw_emit_anyprim_setup( &c );
+ break;
+ default:
+ unreachable("not reached");
+ }
+ /* FINISHME: SF programs use calculated jumps (i.e., JMPI with a register
+ * source). Compacting would be difficult.
+ */
+ /* brw_compact_instructions(&c.func, 0, 0, NULL); */
+ *prog_data = c.prog_data;
+
+ const unsigned *program = brw_get_program(&c.func, final_assembly_size);
+
+ if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
+ fprintf(stderr, "sf:\n");
+ brw_disassemble(compiler->devinfo,
+ program, 0, *final_assembly_size, stderr);
+ fprintf(stderr, "\n");
+ }
+
+ return program;
+}
diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
index b5b1ee946a8..1f7afacfdae 100644
--- a/src/intel/compiler/brw_compiler.h
+++ b/src/intel/compiler/brw_compiler.h
@@ -260,6 +260,27 @@ struct brw_gs_prog_key
struct brw_sampler_prog_key_data tex;
};
+enum brw_sf_primitive {
+ BRW_SF_PRIM_POINTS = 0,
+ BRW_SF_PRIM_LINES = 1,
+ BRW_SF_PRIM_TRIANGLES = 2,
+ BRW_SF_PRIM_UNFILLED_TRIS = 3,
+};
+
+struct brw_sf_prog_key {
+ uint64_t attrs;
+ bool contains_flat_varying;
+ unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
+ uint8_t point_sprite_coord_replace;
+ enum brw_sf_primitive primitive:2;
+ bool do_twoside_color:1;
+ bool frontface_ccw:1;
+ bool do_point_sprite:1;
+ bool do_point_coord:1;
+ bool sprite_origin_lower_left:1;
+ bool userclip_active:1;
+};
+
/* A big lookup table is used to figure out which and how many
* additional regs will inserted before the main payload in the WM
* program execution. These mainly relate to depth and stencil
@@ -871,6 +892,19 @@ struct brw_gs_prog_data
unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
};
+struct brw_sf_prog_data {
+ uint32_t urb_read_length;
+ uint32_t total_grf;
+
+ /* Each vertex may have upto 12 attributes, 4 components each,
+ * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
+ * rows.
+ *
+ * Actually we use 4 for each, so call it 12 rows.
+ */
+ unsigned urb_entry_size;
+};
+
#define DEFINE_PROG_DATA_DOWNCAST(stage) \
static inline struct brw_##stage##_prog_data * \
brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
@@ -961,6 +995,22 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
char **error_str);
/**
+ * Compile a strips and fans shader.
+ *
+ * This is a fixed-function shader determined entirely by the shader key and
+ * a VUE map.
+ *
+ * Returns the final assembly and the program's size.
+ */
+const unsigned *
+brw_compile_sf(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ const struct brw_sf_prog_key *key,
+ struct brw_sf_prog_data *prog_data,
+ struct brw_vue_map *vue_map,
+ unsigned *final_assembly_size);
+
+/**
* Compile a fragment shader.
*
* Returns the final assembly and the program's size.
diff --git a/src/intel/compiler/brw_eu_defines.h b/src/intel/compiler/brw_eu_defines.h
index ccc838d9c51..1af835d47ed 100644
--- a/src/intel/compiler/brw_eu_defines.h
+++ b/src/intel/compiler/brw_eu_defines.h
@@ -77,6 +77,8 @@
#define URB_WRITE_PRIM_START 0x2
#define URB_WRITE_PRIM_TYPE_SHIFT 2
+#define BRW_SPRITE_POINT_ENABLE 16
+
# define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT 0
# define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID 1
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
index d4e0bfd1a8f..bb03214c1ce 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -51,8 +51,6 @@ i965_FILES = \
brw_reset.c \
brw_sampler_state.c \
brw_sf.c \
- brw_sf_emit.c \
- brw_sf.h \
brw_sf_state.c \
brw_state_batch.c \
brw_state.h \
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 6b3750001f7..5e727389170 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -325,20 +325,6 @@ struct brw_program {
};
-struct brw_sf_prog_data {
- GLuint urb_read_length;
- GLuint total_grf;
-
- /* Each vertex may have upto 12 attributes, 4 components each,
- * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
- * rows.
- *
- * Actually we use 4 for each, so call it 12 rows.
- */
- GLuint urb_entry_size;
-};
-
-
struct brw_clip_prog_data {
GLuint curb_read_length; /* user planes? */
GLuint clip_mode;
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 130a1ed5c9a..7ce47ac75b9 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -153,8 +153,6 @@
#define BRW_FRONTWINDING_CW 0
#define BRW_FRONTWINDING_CCW 1
-#define BRW_SPRITE_POINT_ENABLE 16
-
#define BRW_CUT_INDEX_ENABLE (1 << 10)
#define BRW_INDEX_BYTE 0
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index 5b2697961e6..0739306f30b 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -40,91 +40,28 @@
#include "brw_defines.h"
#include "brw_context.h"
#include "brw_util.h"
-#include "brw_sf.h"
#include "brw_state.h"
+#include "compiler/brw_eu.h"
#include "util/ralloc.h"
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
- struct brw_sf_compile c;
- const GLuint *program;
+ const unsigned *program;
void *mem_ctx;
- GLuint program_size;
-
- memset(&c, 0, sizeof(c));
+ unsigned program_size;
mem_ctx = ralloc_context(NULL);
- /* Begin the compilation:
- */
- brw_init_codegen(&brw->screen->devinfo, &c.func, mem_ctx);
-
- c.key = *key;
- c.vue_map = brw->vue_map_geom_out;
- if (c.key.do_point_coord) {
- /*
- * gl_PointCoord is a FS instead of VS builtin variable, thus it's
- * not included in c.vue_map generated in VS stage. Here we add
- * it manually to let SF shader generate the needed interpolation
- * coefficient for FS shader.
- */
- c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
- c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
- }
- c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
- c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
- c.nr_setup_regs = c.nr_attr_regs;
-
- c.prog_data.urb_read_length = c.nr_attr_regs;
- c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
-
- /* Which primitive? Or all three?
- */
- switch (key->primitive) {
- case SF_TRIANGLES:
- c.nr_verts = 3;
- brw_emit_tri_setup( &c, true );
- break;
- case SF_LINES:
- c.nr_verts = 2;
- brw_emit_line_setup( &c, true );
- break;
- case SF_POINTS:
- c.nr_verts = 1;
- if (key->do_point_sprite)
- brw_emit_point_sprite_setup( &c, true );
- else
- brw_emit_point_setup( &c, true );
- break;
- case SF_UNFILLED_TRIS:
- c.nr_verts = 3;
- brw_emit_anyprim_setup( &c );
- break;
- default:
- unreachable("not reached");
- }
- /* FINISHME: SF programs use calculated jumps (i.e., JMPI with a register
- * source). Compacting would be difficult.
- */
- /* brw_compact_instructions(&c.func, 0, 0, NULL); */
-
- /* get the program
- */
- program = brw_get_program(&c.func, &program_size);
-
- if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
- fprintf(stderr, "sf:\n");
- brw_disassemble(&brw->screen->devinfo,
- c.func.store, 0, program_size, stderr);
- fprintf(stderr, "\n");
- }
+ struct brw_sf_prog_data prog_data;
+ program = brw_compile_sf(brw->screen->compiler, mem_ctx, key, &prog_data,
+ &brw->vue_map_geom_out, &program_size);
brw_upload_cache(&brw->cache, BRW_CACHE_SF_PROG,
- &c.key, sizeof(c.key),
+ key, sizeof(*key),
program, program_size,
- &c.prog_data, sizeof(c.prog_data),
+ &prog_data, sizeof(prog_data),
&brw->sf.prog_offset, &brw->sf.prog_data);
ralloc_free(mem_ctx);
}
@@ -170,15 +107,15 @@ brw_upload_sf_prog(struct brw_context *brw)
* program.
*/
if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
- key.primitive = SF_UNFILLED_TRIS;
+ key.primitive = BRW_SF_PRIM_UNFILLED_TRIS;
else
- key.primitive = SF_TRIANGLES;
+ key.primitive = BRW_SF_PRIM_TRIANGLES;
break;
case GL_LINES:
- key.primitive = SF_LINES;
+ key.primitive = BRW_SF_PRIM_LINES;
break;
case GL_POINTS:
- key.primitive = SF_POINTS;
+ key.primitive = BRW_SF_PRIM_POINTS;
break;
}
diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
deleted file mode 100644
index 54503449f50..00000000000
--- a/src/mesa/drivers/dri/i965/brw_sf.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- Copyright (C) Intel Corp. 2006. All Rights Reserved.
- Intel funded Tungsten Graphics to
- develop this 3D driver.
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice (including the
- next paragraph) shall be included in all copies or substantial
- portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
- **********************************************************************/
- /*
- * Authors:
- * Keith Whitwell <[email protected]>
- */
-
-
-#ifndef BRW_SF_H
-#define BRW_SF_H
-
-
-#include "program/program.h"
-#include "brw_context.h"
-#include "compiler/brw_eu.h"
-
-
-#define SF_POINTS 0
-#define SF_LINES 1
-#define SF_TRIANGLES 2
-#define SF_UNFILLED_TRIS 3
-
-struct brw_sf_prog_key {
- GLbitfield64 attrs;
- bool contains_flat_varying;
- unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
- uint8_t point_sprite_coord_replace;
- GLuint primitive:2;
- GLuint do_twoside_color:1;
- GLuint frontface_ccw:1;
- GLuint do_point_sprite:1;
- GLuint do_point_coord:1;
- GLuint sprite_origin_lower_left:1;
- GLuint userclip_active:1;
-};
-
-struct brw_sf_compile {
- struct brw_codegen func;
- struct brw_sf_prog_key key;
- struct brw_sf_prog_data prog_data;
-
- struct brw_reg pv;
- struct brw_reg det;
- struct brw_reg dx0;
- struct brw_reg dx2;
- struct brw_reg dy0;
- struct brw_reg dy2;
-
- /* z and 1/w passed in seperately:
- */
- struct brw_reg z[3];
- struct brw_reg inv_w[3];
-
- /* The vertices:
- */
- struct brw_reg vert[3];
-
- /* Temporaries, allocated after last vertex reg.
- */
- struct brw_reg inv_det;
- struct brw_reg a1_sub_a0;
- struct brw_reg a2_sub_a0;
- struct brw_reg tmp;
-
- struct brw_reg m1Cx;
- struct brw_reg m2Cy;
- struct brw_reg m3C0;
-
- GLuint nr_verts;
- GLuint nr_attr_regs;
- GLuint nr_setup_regs;
- int urb_entry_read_offset;
-
- /** The last known value of the f0.0 flag register. */
- unsigned flag_value;
-
- struct brw_vue_map vue_map;
-};
-
-
-void brw_emit_tri_setup( struct brw_sf_compile *c, bool allocate );
-void brw_emit_line_setup( struct brw_sf_compile *c, bool allocate );
-void brw_emit_point_setup( struct brw_sf_compile *c, bool allocate );
-void brw_emit_point_sprite_setup( struct brw_sf_compile *c, bool allocate );
-void brw_emit_anyprim_setup( struct brw_sf_compile *c );
-
-#endif
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 4ba57c30dfd..f278486aaac 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -39,7 +39,6 @@
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "brw_sf.h"
static void upload_sf_vp(struct brw_context *brw)
{