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authorBrian Paul <[email protected]>2010-10-21 17:04:25 -0600
committerBrian Paul <[email protected]>2010-10-21 17:05:35 -0600
commit9ad4589e7e742d420527e6725929f802b24f5a3c (patch)
treeba5ccf5c0e38ee043531c9e9dcdc3eb2e9f43a66
parentb66a92de8c032708e93ca5fd52edfff81e7e6213 (diff)
docs: update texture red/green support in GL3.txt
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 8cb9d00556a..461c9abe360 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -25,7 +25,7 @@ Non-normalized Integer texture/framebuffer formats not started
Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
-Red and red/green texture formats DONE (swrast, i965)
+Red and red/green texture formats DONE (swrast, i965, gallium)
Transform feedback (GL_EXT_transform_feedback) ~50% done
glBindFragDataLocation, glGetFragDataLocation,
glBindBufferRange, glBindBufferBase commands