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authorBrian Paul <[email protected]>2010-04-28 14:15:38 -0600
committerBrian Paul <[email protected]>2010-04-28 15:25:50 -0600
commit965a604306e9371379cccebc5f83120e99d18548 (patch)
treebf4ea907ffa474b95de18440228a754556cff704
parentdd2fd8ae036c9f19dabe0ef1f6200385d2f49100 (diff)
llvmpipe: update comments, fix formatting
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index fe45862b8e8..8ce34c611b3 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -31,11 +31,10 @@
#ifndef LP_STATE_H
#define LP_STATE_H
-#include "gallivm/lp_bld.h"
-
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "lp_jit.h"
+#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
@@ -95,11 +94,7 @@ struct lp_fragment_shader_variant
};
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
+/** Subclass of pipe_shader_state */
struct lp_fragment_shader
{
struct pipe_shader_state base;
@@ -111,12 +106,16 @@ struct lp_fragment_shader
/** Subclass of pipe_shader_state */
-struct lp_vertex_shader {
+struct lp_vertex_shader
+{
struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
};
-struct lp_velems_state {
+
+/** Vertex element state */
+struct lp_velems_state
+{
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
@@ -140,7 +139,7 @@ void
llvmpipe_update_fs(struct llvmpipe_context *lp);
void
-llvmpipe_update_derived( struct llvmpipe_context *llvmpipe );
+llvmpipe_update_derived(struct llvmpipe_context *llvmpipe);
void
llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe);