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authorStuart Abercrombie <[email protected]>2012-06-29 16:31:24 -0700
committerMarek Olšák <[email protected]>2012-07-04 03:48:29 +0200
commit95ce454c8c4397a67aa038d91667882e413314d3 (patch)
tree7d348f7b5cfc26ef53f86cfd05aa3c559a47ec41
parent567fcd2eb9bf31d5abe9e78677a0c35e4d07e420 (diff)
gallium/util: Save and restore vertex buffer state in util_gen_mipmap.
Calling glGenerateMipmap could overwrite vertex buffer state, leading to incorrect rendering or crashes depending on the Gallium driver. This was happening on WebGL Conformance test texture-size. Before 784dd51198433e5c299da4a7742c68d21d68d1c1 this was covered up by redundant vertex buffer validation. Reviewed-by: Stéphane Marchesin <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 82474cd7bad..2ff1af70a59 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -1556,6 +1556,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_save_geometry_shader(ctx->cso);
cso_save_viewport(ctx->cso);
cso_save_vertex_elements(ctx->cso);
+ cso_save_vertex_buffers(ctx->cso);
/* bind our state */
cso_set_blend(ctx->cso, &ctx->blend);
@@ -1679,4 +1680,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_restore_viewport(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
cso_restore_stream_outputs(ctx->cso);
+ cso_restore_vertex_buffers(ctx->cso);
}