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authorAdam Jackson <[email protected]>2004-10-24 02:05:40 +0000
committerAdam Jackson <[email protected]>2004-10-24 02:05:40 +0000
commit94987beb2c9e87d9c55db5cb7c089dc77f78df94 (patch)
tree714d8c344090c992e6a55658bc14ef4d585761ac
parent07553c58fd068a0e1b43e564fba1baffa6ea222d (diff)
Bug #1682: Mesa core code that gets linked into DRI drivers should never call
through the GL API directly, but should instead use the GL_CALL macro.
-rw-r--r--src/mesa/main/api_arrayelt.c325
-rw-r--r--src/mesa/main/dlist.c2
-rw-r--r--src/mesa/shader/arbprogparse.c2
-rw-r--r--src/mesa/tnl/t_save_loopback.c4
-rw-r--r--src/mesa/tnl/t_vtx_eval.c8
5 files changed, 270 insertions, 71 deletions
diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c
index a127fe04ada..626c92eca25 100644
--- a/src/mesa/main/api_arrayelt.c
+++ b/src/mesa/main/api_arrayelt.c
@@ -64,79 +64,274 @@ typedef struct {
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+static void GLAPIENTRY Color3bv(const GLbyte *v)
+{
+ GL_CALL(Color3bv)(v);
+}
+
+static void GLAPIENTRY Color3ubv(const GLubyte *v)
+{
+ GL_CALL(Color3ubv)(v);
+}
+
+static void GLAPIENTRY Color3sv(const GLshort *v)
+{
+ GL_CALL(Color3sv)(v);
+}
+
+static void GLAPIENTRY Color3usv(const GLushort *v)
+{
+ GL_CALL(Color3usv)(v);
+}
+
+static void GLAPIENTRY Color3iv(const GLint *v)
+{
+ GL_CALL(Color3iv)(v);
+}
+
+static void GLAPIENTRY Color3uiv(const GLuint *v)
+{
+ GL_CALL(Color3uiv)(v);
+}
+
+static void GLAPIENTRY Color3fv(const GLfloat *v)
+{
+ GL_CALL(Color3fv)(v);
+}
+
+static void GLAPIENTRY Color3dv(const GLdouble *v)
+{
+ GL_CALL(Color3dv)(v);
+}
+
+static void GLAPIENTRY Color4bv(const GLbyte *v)
+{
+ GL_CALL(Color4bv)(v);
+}
+
+static void GLAPIENTRY Color4ubv(const GLubyte *v)
+{
+ GL_CALL(Color4ubv)(v);
+}
+
+static void GLAPIENTRY Color4sv(const GLshort *v)
+{
+ GL_CALL(Color4sv)(v);
+}
-static array_func ColorFuncs[2][8] = {
- { (array_func)glColor3bv,
- (array_func)glColor3ubv,
- (array_func)glColor3sv,
- (array_func)glColor3usv,
- (array_func)glColor3iv,
- (array_func)glColor3uiv,
- (array_func)glColor3fv,
- (array_func)glColor3dv },
-
- { (array_func)glColor4bv,
- (array_func)glColor4ubv,
- (array_func)glColor4sv,
- (array_func)glColor4usv,
- (array_func)glColor4iv,
- (array_func)glColor4uiv,
- (array_func)glColor4fv,
- (array_func)glColor4dv }
+static void GLAPIENTRY Color4usv(const GLushort *v)
+{
+ GL_CALL(Color4usv)(v);
+}
+
+static void GLAPIENTRY Color4iv(const GLint *v)
+{
+ GL_CALL(Color4iv)(v);
+}
+
+static void GLAPIENTRY Color4uiv(const GLuint *v)
+{
+ GL_CALL(Color4uiv)(v);
+}
+
+static void GLAPIENTRY Color4fv(const GLfloat *v)
+{
+ GL_CALL(Color4fv)(v);
+}
+
+static void GLAPIENTRY Color4dv(const GLdouble *v)
+{
+ GL_CALL(Color4dv)(v);
+}
+
+static const array_func ColorFuncs[2][8] = {
+ {
+ (array_func) Color3bv,
+ (array_func) Color3ubv,
+ (array_func) Color3sv,
+ (array_func) Color3usv,
+ (array_func) Color3iv,
+ (array_func) Color3uiv,
+ (array_func) Color3fv,
+ (array_func) Color3dv,
+ },
+ {
+ (array_func) Color4bv,
+ (array_func) Color4ubv,
+ (array_func) Color4sv,
+ (array_func) Color4usv,
+ (array_func) Color4iv,
+ (array_func) Color4uiv,
+ (array_func) Color4fv,
+ (array_func) Color4dv,
+ },
};
-static array_func VertexFuncs[3][8] = {
- { 0,
- 0,
- (array_func)glVertex2sv,
- 0,
- (array_func)glVertex2iv,
- 0,
- (array_func)glVertex2fv,
- (array_func)glVertex2dv },
-
- { 0,
- 0,
- (array_func)glVertex3sv,
- 0,
- (array_func)glVertex3iv,
- 0,
- (array_func)glVertex3fv,
- (array_func)glVertex3dv },
-
- { 0,
- 0,
- (array_func)glVertex4sv,
- 0,
- (array_func)glVertex4iv,
- 0,
- (array_func)glVertex4fv,
- (array_func)glVertex4dv }
+static void GLAPIENTRY Vertex2sv(const GLshort *v)
+{
+ GL_CALL(Vertex2sv)(v);
+}
+
+static void GLAPIENTRY Vertex2iv(const GLint *v)
+{
+ GL_CALL(Vertex2iv)(v);
+}
+
+static void GLAPIENTRY Vertex2fv(const GLfloat *v)
+{
+ GL_CALL(Vertex2fv)(v);
+}
+
+static void GLAPIENTRY Vertex2dv(const GLdouble *v)
+{
+ GL_CALL(Vertex2dv)(v);
+}
+
+static void GLAPIENTRY Vertex3sv(const GLshort *v)
+{
+ GL_CALL(Vertex3sv)(v);
+}
+
+static void GLAPIENTRY Vertex3iv(const GLint *v)
+{
+ GL_CALL(Vertex3iv)(v);
+}
+
+static void GLAPIENTRY Vertex3fv(const GLfloat *v)
+{
+ GL_CALL(Vertex3fv)(v);
+}
+
+static void GLAPIENTRY Vertex3dv(const GLdouble *v)
+{
+ GL_CALL(Vertex3dv)(v);
+}
+
+static void GLAPIENTRY Vertex4sv(const GLshort *v)
+{
+ GL_CALL(Vertex4sv)(v);
+}
+
+static void GLAPIENTRY Vertex4iv(const GLint *v)
+{
+ GL_CALL(Vertex4iv)(v);
+}
+
+static void GLAPIENTRY Vertex4fv(const GLfloat *v)
+{
+ GL_CALL(Vertex4fv)(v);
+}
+
+static void GLAPIENTRY Vertex4dv(const GLdouble *v)
+{
+ GL_CALL(Vertex4dv)(v);
+}
+
+static const array_func VertexFuncs[3][8] = {
+ {
+ 0,
+ 0,
+ (array_func) Vertex2sv,
+ 0,
+ (array_func) Vertex2iv,
+ 0,
+ (array_func) Vertex2fv,
+ (array_func) Vertex2dv,
+ },
+ {
+ 0,
+ 0,
+ (array_func) Vertex3sv,
+ 0,
+ (array_func) Vertex3iv,
+ 0,
+ (array_func) Vertex3fv,
+ (array_func) Vertex3dv,
+ },
+ {
+ 0,
+ 0,
+ (array_func) Vertex4sv,
+ 0,
+ (array_func) Vertex4iv,
+ 0,
+ (array_func) Vertex4fv,
+ (array_func) Vertex4dv,
+ },
};
-static array_func IndexFuncs[8] = {
+static void GLAPIENTRY Indexubv(const GLubyte *c)
+{
+ GL_CALL(Indexubv)(c);
+}
+
+static void GLAPIENTRY Indexsv(const GLshort *c)
+{
+ GL_CALL(Indexsv)(c);
+}
+
+static void GLAPIENTRY Indexiv(const GLint *c)
+{
+ GL_CALL(Indexiv)(c);
+}
+
+static void GLAPIENTRY Indexfv(const GLfloat *c)
+{
+ GL_CALL(Indexfv)(c);
+}
+
+static void GLAPIENTRY Indexdv(const GLdouble *c)
+{
+ GL_CALL(Indexdv)(c);
+}
+
+static const array_func IndexFuncs[8] = {
0,
- (array_func)glIndexubv,
- (array_func)glIndexsv,
+ (array_func) Indexubv,
+ (array_func) Indexsv,
0,
- (array_func)glIndexiv,
+ (array_func) Indexiv,
0,
- (array_func)glIndexfv,
- (array_func)glIndexdv
+ (array_func) Indexfv,
+ (array_func) Indexdv,
};
-static array_func NormalFuncs[8] = {
- (array_func)glNormal3bv,
+static void GLAPIENTRY Normal3bv(const GLbyte *v)
+{
+ GL_CALL(Normal3bv)(v);
+}
+
+static void GLAPIENTRY Normal3sv(const GLshort *v)
+{
+ GL_CALL(Normal3sv)(v);
+}
+
+static void GLAPIENTRY Normal3iv(const GLint *v)
+{
+ GL_CALL(Normal3iv)(v);
+}
+
+static void GLAPIENTRY Normal3fv(const GLfloat *v)
+{
+ GL_CALL(Normal3fv)(v);
+}
+
+static void GLAPIENTRY Normal3dv(const GLdouble *v)
+{
+ GL_CALL(Normal3dv)(v);
+}
+
+static const array_func NormalFuncs[8] = {
+ (array_func) Normal3bv,
0,
- (array_func)glNormal3sv,
+ (array_func) Normal3sv,
0,
- (array_func)glNormal3iv,
+ (array_func) Normal3iv,
0,
- (array_func)glNormal3fv,
- (array_func)glNormal3dv,
+ (array_func) Normal3fv,
+ (array_func) Normal3dv,
};
-
/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */
static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c)
{
@@ -178,7 +373,7 @@ static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c)
GL_CALL(SecondaryColor3dvEXT)(c);
}
-static array_func SecondaryColorFuncs[8] = {
+static const array_func SecondaryColorFuncs[8] = {
(array_func) SecondaryColor3bvEXT,
(array_func) SecondaryColor3ubvEXT,
(array_func) SecondaryColor3svEXT,
@@ -201,7 +396,7 @@ static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f)
GL_CALL(FogCoorddvEXT)(f);
}
-static array_func FogCoordFuncs[8] = {
+static const array_func FogCoordFuncs[8] = {
0,
0,
0,
@@ -212,7 +407,6 @@ static array_func FogCoordFuncs[8] = {
(array_func) FogCoorddvEXT
};
-
/**********************************************************************/
/* GL_BYTE attributes */
@@ -549,7 +743,7 @@ static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)
/*
* Array [size][type] of VertexAttrib functions
*/
-static attrib_func AttribFuncs[2][4][8] = {
+static const attrib_func AttribFuncs[2][4][8] = {
{
/* non-normalized */
{
@@ -646,6 +840,11 @@ static attrib_func AttribFuncs[2][4][8] = {
}
};
+static void GLAPIENTRY EdgeFlagv(const GLboolean *flag)
+{
+ GL_CALL(EdgeFlagv)(flag);
+}
+
/**********************************************************************/
@@ -693,7 +892,7 @@ static void _ae_update_state( GLcontext *ctx )
}
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.EdgeFlag;
- aa->func = (array_func) glEdgeFlagv;
+ aa->func = (array_func) EdgeFlagv;
aa++;
}
if (ctx->Array.Normal.Enabled) {
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index ef2dada7101..9f4b9119a7c 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -7694,7 +7694,7 @@ static void GLAPIENTRY print_list( GLcontext *ctx, GLuint list )
Node *n;
GLboolean done;
- if (!glIsList(list)) {
+ if (!GL_CALL(IsList)(list)) {
_mesa_printf("%u is not a display list ID\n", list);
return;
}
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 0215f67c442..a1be2b535ed 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -3744,7 +3744,7 @@ static int set_reg8 (GLcontext *ctx, grammar id, const byte *name, byte value)
static int extension_is_supported (const GLubyte *ext)
{
- const GLubyte *extensions = glGetString (GL_EXTENSIONS);
+ const GLubyte *extensions = GL_CALL(GetString)(GL_EXTENSIONS);
const GLubyte *end = extensions + _mesa_strlen ((const char *) extensions);
const GLint ext_len = _mesa_strlen ((const char *) ext);
diff --git a/src/mesa/tnl/t_save_loopback.c b/src/mesa/tnl/t_save_loopback.c
index 18ecc3514fa..2e752c809a0 100644
--- a/src/mesa/tnl/t_save_loopback.c
+++ b/src/mesa/tnl/t_save_loopback.c
@@ -196,7 +196,7 @@ static void loopback_prim( GLcontext *ctx,
GLuint k;
if (prim->mode & PRIM_BEGIN) {
- glBegin( prim->mode & PRIM_MODE_MASK );
+ GL_CALL(Begin)( prim->mode & PRIM_MODE_MASK );
}
else {
assert(i == 0);
@@ -221,7 +221,7 @@ static void loopback_prim( GLcontext *ctx,
}
if (prim->mode & PRIM_END) {
- glEnd();
+ GL_CALL(End)();
}
else {
assert (i == list->prim_count-1);
diff --git a/src/mesa/tnl/t_vtx_eval.c b/src/mesa/tnl/t_vtx_eval.c
index ea9da13fe4e..5a24c70d21f 100644
--- a/src/mesa/tnl/t_vtx_eval.c
+++ b/src/mesa/tnl/t_vtx_eval.c
@@ -165,9 +165,9 @@ void _tnl_do_EvalCoord1f(GLcontext* ctx, GLfloat u)
map->Order);
if (tnl->vtx.eval.map1[0].sz == 4)
- glVertex4fv( vertex );
+ GL_CALL(Vertex4fv)( vertex );
else
- glVertex3fv( vertex );
+ GL_CALL(Vertex3fv)( vertex );
}
}
@@ -244,9 +244,9 @@ void _tnl_do_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v )
}
if (tnl->vtx.attrsz[0] == 4)
- glVertex4fv( vertex );
+ GL_CALL(Vertex4fv)( vertex );
else
- glVertex3fv( vertex );
+ GL_CALL(Vertex3fv)( vertex );
}
}