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author | Brian Paul <brianp@vmware.com> | 2018-01-16 21:52:22 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2018-01-17 11:17:56 -0700 |
commit | 741d42347880835e34ee6214b637f0c00731b2ae (patch) | |
tree | bba8b792846408f9639ef83e6b66a9de7fe10e31 | |
parent | 2f141462002290eb770b9d75995efd799aac48a0 (diff) |
glsl: include util/bitscan.h in serialize.cpp
Instead of relying on indirect inclusion of the header.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r-- | src/compiler/glsl/serialize.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 57c91d90bb2..769ab560c87 100644 --- a/src/compiler/glsl/serialize.cpp +++ b/src/compiler/glsl/serialize.cpp @@ -34,6 +34,7 @@ #include "ir_uniform.h" #include "main/mtypes.h" #include "string_to_uint_map.h" +#include "util/bitscan.h" extern "C" { #include "main/shaderobj.h" |