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authorBrian Paul <[email protected]>2009-01-26 14:22:30 -0700
committerBrian Paul <[email protected]>2009-01-26 14:22:30 -0700
commit72ee0e247d799c85612c72bbd2257648e11fa583 (patch)
tree783bf515379ed30a84f0dcbc295d05c1bf996916
parent723648f2ee2a8e529063c9da84e9dff9c8c6be99 (diff)
intel: check if stencil test is enabled in intel_stencil_drawpixels()
-rw-r--r--src/mesa/drivers/dri/intel/intel_pixel_draw.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_draw.c b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
index 0e83afa6451..bb36649dacd 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_draw.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_draw.c
@@ -92,7 +92,7 @@ intel_texture_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
- /* We don't have a way to generate fragments with stencil values which *
+ /* We don't have a way to generate fragments with stencil values which
* will set the resulting stencil value.
*/
if (format == GL_STENCIL_INDEX)
@@ -225,6 +225,10 @@ intel_stencil_drawpixels(GLcontext * ctx,
return GL_FALSE;
}
+ /* We don't support stencil testing/ops here */
+ if (ctx->Stencil.Enabled)
+ return GL_FALSE;
+
/* We use FBOs for our wrapping of the depthbuffer into a color
* destination.
*/