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authorPaul Berry <[email protected]>2012-07-05 10:28:24 -0700
committerPaul Berry <[email protected]>2012-07-11 15:14:49 -0700
commit67b0f7c7dddeb92ee4d24ed3977e20b70f5674f6 (patch)
tree10a7a7f57f6628d3f42bed7b5d5b0d25be274bb2
parent2adfce4a18c8f97b9f3fc4568c5a4e10ce18a8f8 (diff)
i965/msaa: Move {rt,tex}_interleaved into blorp program key.
On Gen6, MSAA buffers always use an interleaved layout and non-MSAA buffers always use a non-interleaved layout, so it is not strictly necessary to keep track of the layout of the texture and render target surfaces in the blorp program key. However, it is cleaner to do so, since (a) it makes the blorp compiler less dependent on implicit knowledge about how the GPU pipeline is configured, and (b) it paves the way for implementing compressed multisampled surfaces in Gen7. This patch won't cause any redundant compiles, because the layout of the texture and render target surfaces depends on other parameters that are already in the blorp program key. Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.h16
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp30
2 files changed, 30 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 4c74c91e3a1..cc7e12e1ae7 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -192,11 +192,17 @@ struct brw_blorp_blit_prog_key
*/
unsigned tex_samples;
+ /* If tex_samples > 0, this boolean indicates whether or not the GPU
+ * pipeline will be configured to read from it as though it were an
+ * interleaved MSAA layout. False if tex_samples == 0.
+ */
+ bool tex_interleaved;
+
/* Actual number of samples per pixel in the source image. */
unsigned src_samples;
- /* If src_samples > 0, whether or not the source image uses an interleaved
- * MSAA layout. False if src_samples == 0.
+ /* If src_samples > 0, this boolean indicates whether or not the source
+ * image uses an interleaved MSAA layout. False if src_samples == 0.
*/
bool src_interleaved;
@@ -205,6 +211,12 @@ struct brw_blorp_blit_prog_key
*/
unsigned rt_samples;
+ /* If rt_samples > 0, whether or not the GPU pipeline will be configured
+ * to write to it as though it were an interleaved MSAA layout. False if
+ * rt_samples == 0.
+ */
+ bool rt_interleaved;
+
/* Actual number of samples per pixel in the destination image. */
unsigned dst_samples;
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 0bed7683194..0467607f289 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -510,14 +510,6 @@ const GLuint *
brw_blorp_blit_program::compile(struct brw_context *brw,
GLuint *program_size)
{
- /* Since blorp uses color textures and render targets to do all its work
- * (even when blitting stencil and depth data), we always have to configure
- * the Gen7 GPU to use sliced layout on Gen7. On Gen6, the MSAA layout is
- * always interleaved.
- */
- const bool rt_interleaved = key->rt_samples > 0 && brw->intel.gen == 6;
- const bool tex_interleaved = key->tex_samples > 0 && brw->intel.gen == 6;
-
/* Sanity checks */
if (key->dst_tiled_w && key->rt_samples > 0) {
/* If the destination image is W tiled and multisampled, then the thread
@@ -537,7 +529,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
*/
assert(!key->src_tiled_w);
assert(key->tex_samples == key->src_samples);
- assert(tex_interleaved == key->src_interleaved);
+ assert(key->tex_interleaved == key->src_interleaved);
assert(key->tex_samples > 0);
}
@@ -549,7 +541,7 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
}
/* Interleaved only makes sense on MSAA surfaces */
- if (tex_interleaved) assert(key->tex_samples > 0);
+ if (key->tex_interleaved) assert(key->tex_samples > 0);
if (key->src_interleaved) assert(key->src_samples > 0);
if (key->dst_interleaved) assert(key->dst_samples > 0);
@@ -579,8 +571,8 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
*/
if (rt_tiled_w != key->dst_tiled_w ||
key->rt_samples != key->dst_samples ||
- rt_interleaved != key->dst_interleaved) {
- encode_msaa(key->rt_samples, rt_interleaved);
+ key->rt_interleaved != key->dst_interleaved) {
+ encode_msaa(key->rt_samples, key->rt_interleaved);
/* Now (X, Y, S) = detile(rt_tiling, offset) */
translate_tiling(rt_tiled_w, key->dst_tiled_w);
/* Now (X, Y, S) = detile(dst_tiling, offset) */
@@ -634,12 +626,12 @@ brw_blorp_blit_program::compile(struct brw_context *brw,
*/
if (tex_tiled_w != key->src_tiled_w ||
key->tex_samples != key->src_samples ||
- tex_interleaved != key->src_interleaved) {
+ key->tex_interleaved != key->src_interleaved) {
encode_msaa(key->src_samples, key->src_interleaved);
/* Now (X, Y, S) = detile(src_tiling, offset) */
translate_tiling(key->src_tiled_w, tex_tiled_w);
/* Now (X, Y, S) = detile(tex_tiling, offset) */
- decode_msaa(key->tex_samples, tex_interleaved);
+ decode_msaa(key->tex_samples, key->tex_interleaved);
}
/* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
@@ -1332,6 +1324,16 @@ brw_blorp_blit_params::brw_blorp_blit_params(struct brw_context *brw,
wm_prog_key.tex_samples = src.num_samples;
wm_prog_key.rt_samples = dst.num_samples;
+ /* tex_interleaved and rt_interleaved indicate whether or not the GPU
+ * pipeline will access the source and destination surfaces as though they
+ * use an interleaved layout. Since blorp uses color textures and render
+ * targets to do all its work (even when blitting stencil and depth data),
+ * it will always use sliced layout on Gen7. On Gen6, the MSAA layout is
+ * always interleaved.
+ */
+ wm_prog_key.tex_interleaved = src.num_samples > 0 && brw->intel.gen == 6;
+ wm_prog_key.rt_interleaved = dst.num_samples > 0 && brw->intel.gen == 6;
+
/* src_interleaved and dst_interleaved indicate whether src and dst are
* truly interleaved.
*/