diff options
author | Eric Anholt <[email protected]> | 2011-01-13 10:05:50 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-01-14 13:57:15 -0800 |
commit | 65c41d55a06137115f0b4c67f9a3fd2708f0b625 (patch) | |
tree | 498612e4fa710b3f2f700539d658784568fd2157 | |
parent | 34a9da4eb4dd41dc874f1a175e993e42d4ff4b2a (diff) |
mesa: Simplify _mesa_base_fbo_format by making it exceptions to teximages.
The comment of "this is just like teximages except for..." is a pretty
good clue that we're handling this wrong. By just using the teximage
code, we catch a bunch of cases we'd missed, like GL_RED and GL_RG.
-rw-r--r-- | src/mesa/main/fbobject.c | 67 |
1 files changed, 24 insertions, 43 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ea9f803cb15..f31d8b36db8 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -960,69 +960,42 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) /** - * Given an internal format token for a render buffer, return the + * Given an internal format token for a renderbuffer, return the * corresponding base format. - * This is very similar to _mesa_base_tex_format() but the set of valid - * internal formats is somewhat different. - * - * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT - * GL_DEPTH_STENCIL_EXT or zero if error. - * - * XXX in the future when we support red-only and red-green formats - * we'll also return GL_RED and GL_RG. */ GLenum _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat) { + GLenum baseFormat; + switch (internalFormat) { - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - return GL_ALPHA; - case GL_RGB: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_SRGB8_EXT: - return GL_RGB; - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: case GL_RGBA16_SNORM: - case GL_SRGB8_ALPHA8_EXT: + /* This is used internally by Mesa for accum buffers. */ return GL_RGBA; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: + /* This is not a valid texture internalFormat, but valid for + * renderbuffers. + */ return GL_STENCIL_INDEX; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: + /* This is an override of _mesa_base_tex_format's check that + * ARB_depth_texture is present. We allow depth RBs without it. + */ return GL_DEPTH_COMPONENT; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - if (ctx->Extensions.EXT_packed_depth_stencil) - return GL_DEPTH_STENCIL_EXT; - else - return 0; - /* XXX add floating point formats eventually */ - default: - return 0; } + + baseFormat = _mesa_base_tex_format(ctx, internalFormat); + if (baseFormat < 0) + return 0; + + return baseFormat; } @@ -1058,6 +1031,14 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, return; } + if (baseFormat != GL_DEPTH_COMPONENT && + baseFormat != GL_STENCIL_INDEX && + baseFormat != GL_DEPTH_STENCIL && + !_mesa_is_legal_color_format(ctx, baseFormat)) { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat)", func); + return; + } + if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(width)", func); return; |