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authorBrian Paul <[email protected]>2004-04-18 20:13:21 +0000
committerBrian Paul <[email protected]>2004-04-18 20:13:21 +0000
commit51060afb4e252ecf813134659c45f15e07ccd532 (patch)
tree54c1ed7746491f96a29376e3e42efbab71485d2c
parentd8b82147c3cb17a06bf41e97141b8427b4580459 (diff)
hack to use glTexCoord4f and Q variable to test projective texcoords
-rw-r--r--progs/tests/arbfptexture.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/progs/tests/arbfptexture.c b/progs/tests/arbfptexture.c
index cee8bfa659a..a854908c311 100644
--- a/progs/tests/arbfptexture.c
+++ b/progs/tests/arbfptexture.c
@@ -26,10 +26,11 @@ static void Display( void )
glRotatef(Zrot, 0.0, 0.0, 1.0);
glBegin(GL_POLYGON);
- glColor4f(1.0, 1.0, 1.0, 1); glTexCoord2f(0, 0); glVertex2f(-1, -1);
- glColor4f(0.2, 0.2, 1.0, 1); glTexCoord2f(1, 0); glVertex2f( 1, -1);
- glColor4f(0.2, 1.0, 0.2, 1); glTexCoord2f(1, 1); glVertex2f( 1, 1);
- glColor4f(1.0, 0.2, 0.2, 1); glTexCoord2f(0, 1); glVertex2f(-1, 1);
+#define Q 2
+ glColor4f(1.0, 1.0, 1.0, 1); glTexCoord4f(0, 0, 0, Q); glVertex2f(-1, -1);
+ glColor4f(0.2, 0.2, 1.0, 1); glTexCoord4f(1, 0, 0, Q); glVertex2f( 1, -1);
+ glColor4f(0.2, 1.0, 0.2, 1); glTexCoord4f(1, 1, 0, Q); glVertex2f( 1, 1);
+ glColor4f(1.0, 0.2, 0.2, 1); glTexCoord4f(0, 1, 0, Q); glVertex2f(-1, 1);
glEnd();
glPopMatrix();