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authorBrian Paul <[email protected]>2011-09-14 08:06:38 -0600
committerBrian Paul <[email protected]>2011-09-14 08:15:59 -0600
commit4d21ecde7702852f30a4f3b90af0e9811b230c63 (patch)
treed3341c40b3a5c5cf613a1410d612e06bd1ab8677
parente911dbb56374edf9f3b7c4cec0cf9a22738bb198 (diff)
mesa: white space, comment fixes in mtypes.h
"vale" was a typo. Fix that and do some other minor clean-ups.
-rw-r--r--src/mesa/main/mtypes.h21
1 files changed, 14 insertions, 7 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a439f129d72..8671ecda927 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -719,21 +719,28 @@ struct gl_accum_attrib
GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
};
-union gl_color_union {
+
+/**
+ * Used for storing clear color, texture border color, etc.
+ * The float values are typically unclamped.
+ */
+union gl_color_union
+{
GLfloat f[4];
GLint i[4];
GLuint ui[4];
};
+
/**
* Color buffer attribute group (GL_COLOR_BUFFER_BIT).
*/
struct gl_colorbuffer_attrib
{
- GLuint ClearIndex; /**< Index to use for glClear */
- union gl_color_union ClearColor; /**< Color to use for glClear - this vale is unclamped */
- GLuint IndexMask; /**< Color index write mask */
- GLubyte ColorMask[MAX_DRAW_BUFFERS][4];/**< Each flag is 0xff or 0x0 */
+ GLuint ClearIndex; /**< Index for glClear */
+ union gl_color_union ClearColor; /**< Color for glClear, unclamped */
+ GLuint IndexMask; /**< Color index write mask */
+ GLubyte ColorMask[MAX_DRAW_BUFFERS][4]; /**< Each flag is 0xff or 0x0 */
GLenum DrawBuffer[MAX_DRAW_BUFFERS]; /**< Which buffer to draw into */
@@ -753,8 +760,8 @@ struct gl_colorbuffer_attrib
/*@{*/
GLbitfield BlendEnabled; /**< Per-buffer blend enable flags */
- /* NOTE: this does _not_ depend on fragment clamping or any other clamping control,
- * only on the fixed-pointness of the render target.
+ /* NOTE: this does _not_ depend on fragment clamping or any other clamping
+ * control, only on the fixed-pointness of the render target.
* The query does however depend on fragment color clamping.
*/
GLfloat BlendColorUnclamped[4]; /**< Blending color */