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authorSamuel Iglesias Gonsalvez <[email protected]>2015-02-09 10:36:36 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-05-05 12:50:22 +0200
commit08a4639e81f20954b2d78b0ff5bc268731372570 (patch)
treea43e1e23ca2bca01175d5c82970ac9617b837fb3
parent4ab8d59a23e0142239dad66155b1a7a149755325 (diff)
glsl: don't lower fragdata array if the output data types don't match
Commit 7e414b58640aee6e243d337e72cea290c354f632 broke the gl_FragData array into separate gl_FragData[i] variables, so drivers can eliminate useless writes to gl_FragData improving their performance. The problem occurs when GLSL IR code is linked in the following case: * The FS output variable base data type does not match gl_FragData one (float vector) * The FS output variable is replaced by gl_out_FragDataX because of commit 7e414b58640aee6 with X from 0 to GL_MAX_DRAW_BUFFERS. Then the FS output variable base data type is lost in the resulting GLSL IR, making that the driver does a wrong assignment to gl_out_FragData components because of unmatching data types. This patch reverts the fragdata array lowering when the output var base data type doesn't match gl_out_FragData, i.e., when output variable base data type is not a float or a float vector. This patch fixes 250 dEQP tests (tested in an Intel Haswell machine) dEQP-GLES3.functional.fragment_out.random.* (22 failed tests) dEQP-GLES3.functional.fragment_out.array.uint.* (120 failed tests) dEQP-GLES3.functional.fragment_out.array.int.* (108 failed tests) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index 92f20c71d81..31719d20c05 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -99,6 +99,16 @@ public:
}
else {
this->fragdata_usage |= 1 << index->get_uint_component(0);
+ /* Don't lower fragdata array if the output variable
+ * is not a float variable (or float vector) because it will
+ * generate wrong register assignments because of different
+ * data types.
+ */
+ if (var->type->gl_type != GL_FLOAT &&
+ var->type->gl_type != GL_FLOAT_VEC2 &&
+ var->type->gl_type != GL_FLOAT_VEC3 &&
+ var->type->gl_type != GL_FLOAT_VEC4)
+ this->lower_fragdata_array = false;
}
/* Don't visit the leaves of ir_dereference_array. */