diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-02-09 10:36:36 +0100 |
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committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-05-05 12:50:22 +0200 |
commit | 08a4639e81f20954b2d78b0ff5bc268731372570 (patch) | |
tree | a43e1e23ca2bca01175d5c82970ac9617b837fb3 | |
parent | 4ab8d59a23e0142239dad66155b1a7a149755325 (diff) |
glsl: don't lower fragdata array if the output data types don't match
Commit 7e414b58640aee6e243d337e72cea290c354f632 broke the gl_FragData array
into separate gl_FragData[i] variables, so drivers can eliminate useless
writes to gl_FragData improving their performance.
The problem occurs when GLSL IR code is linked in the following case:
* The FS output variable base data type does not match gl_FragData one (float
vector)
* The FS output variable is replaced by gl_out_FragDataX because of commit
7e414b58640aee6 with X from 0 to GL_MAX_DRAW_BUFFERS.
Then the FS output variable base data type is lost in the resulting GLSL IR,
making that the driver does a wrong assignment to gl_out_FragData components
because of unmatching data types.
This patch reverts the fragdata array lowering when the output var base data type
doesn't match gl_out_FragData, i.e., when output variable base data type is
not a float or a float vector.
This patch fixes 250 dEQP tests (tested in an Intel Haswell machine)
dEQP-GLES3.functional.fragment_out.random.* (22 failed tests)
dEQP-GLES3.functional.fragment_out.array.uint.* (120 failed tests)
dEQP-GLES3.functional.fragment_out.array.int.* (108 failed tests)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/glsl/opt_dead_builtin_varyings.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp index 92f20c71d81..31719d20c05 100644 --- a/src/glsl/opt_dead_builtin_varyings.cpp +++ b/src/glsl/opt_dead_builtin_varyings.cpp @@ -99,6 +99,16 @@ public: } else { this->fragdata_usage |= 1 << index->get_uint_component(0); + /* Don't lower fragdata array if the output variable + * is not a float variable (or float vector) because it will + * generate wrong register assignments because of different + * data types. + */ + if (var->type->gl_type != GL_FLOAT && + var->type->gl_type != GL_FLOAT_VEC2 && + var->type->gl_type != GL_FLOAT_VEC3 && + var->type->gl_type != GL_FLOAT_VEC4) + this->lower_fragdata_array = false; } /* Don't visit the leaves of ir_dereference_array. */ |