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authorMarek Olšák <[email protected]>2013-03-28 03:16:25 +0100
committerMarek Olšák <[email protected]>2013-04-06 23:57:12 +0200
commit08275b25cc12056f8e40409e0c0ec75326e873fc (patch)
treea5254f646458d2d1a0515d0a4c23a2178effafed
parent3264c3e99700389f0a3958db7c9c19673107d67a (diff)
st/mesa: don't expose ARB_color_buffer_float without driver support in GL core
Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_extensions.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 11db9d3f318..2d8b9efec4e 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -629,6 +629,7 @@ void st_init_extensions(struct st_context *st)
ctx->Const.PrimitiveRestartInSoftware = GL_TRUE;
}
+ /* ARB_color_buffer_float. */
if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
@@ -639,6 +640,16 @@ void st_init_extensions(struct st_context *st)
if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
st->clamp_frag_color_in_shader = TRUE;
}
+
+ /* For drivers which cannot do color clamping, it's better to just
+ * disable ARB_color_buffer_float in the core profile, because
+ * the clamping is deprecated there anyway. */
+ if (ctx->API == API_OPENGL_CORE &&
+ (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
+ st->clamp_vert_color_in_shader = GL_FALSE;
+ st->clamp_frag_color_in_shader = GL_FALSE;
+ ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
+ }
}
if (screen->fence_finish) {