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authorChris Forbes <[email protected]>2012-11-22 21:32:08 +1300
committerEric Anholt <[email protected]>2012-12-14 15:26:31 -0800
commitf6a3fda25d2d9cf825c38e3e46f7cf44bd7c99e1 (patch)
tree0b3f0744193825efbfeeba68e6418bb9c669f7ce
parent1cb57ea493d892bf5065e5fb0c5dd745744cc71c (diff)
i965: vs: Add fixup for textureSize with cube array samplers
V3: Fixed weird whitespace V4: Use sampler's type rather than variable's type; otherwise broken with arrays of samplers. (Thanks Eric) v5: Fix a couple more style nits (by anholt) Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 97593d090b1..104057cf119 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2117,6 +2117,19 @@ vec4_visitor::visit(ir_texture *ir)
emit(inst);
+ /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
+ * spec requires layers.
+ */
+ if (ir->op == ir_txs) {
+ glsl_type const *type = ir->sampler->type;
+ if (type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE &&
+ type->sampler_array) {
+ emit_math(SHADER_OPCODE_INT_QUOTIENT,
+ with_writemask(inst->dst, WRITEMASK_Z),
+ src_reg(inst->dst), src_reg(6));
+ }
+ }
+
swizzle_result(ir, src_reg(inst->dst), sampler);
}