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authorBrian Paul <[email protected]>2001-03-30 15:31:44 +0000
committerBrian Paul <[email protected]>2001-03-30 15:31:44 +0000
commite116d3b3e55a70ceb4af270ecd1b614117f631a2 (patch)
tree71a4194bc65cebb13876fdc1f2a2a19f72e4dde0
parent7b0b2ec73ac27d571fbaddeb4b23b8cabde7f963 (diff)
texImage->FetchTexel wasn't getting initialized in _mesa_CopyTexImage1/2D()
-rw-r--r--src/mesa/main/teximage.c13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d14f5779fb4..6f13cc5dafd 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.89 2001/03/28 21:36:31 gareth Exp $ */
+/* $Id: teximage.c,v 1.90 2001/03/30 15:31:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1348,6 +1348,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
ASSERT(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
+ ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
@@ -1457,6 +1458,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
ASSERT(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
+ ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
@@ -1560,6 +1562,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLenum internalFormat,
ASSERT(texImage->TexFormat);
texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
+ ASSERT(texImage->FetchTexel);
/* state update */
texObj->Complete = GL_FALSE;
@@ -1784,6 +1787,10 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
(*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
x, y, width, border);
+ ASSERT(texImage->TexFormat);
+ texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
+ ASSERT(texImage->FetchTexel);
+
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
@@ -1840,6 +1847,10 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
(*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
x, y, width, height, border);
+ ASSERT(texImage->TexFormat);
+ texImage->FetchTexel = texImage->TexFormat->FetchTexel2D;
+ ASSERT(texImage->FetchTexel);
+
/* state update */
texObj->Complete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;