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authorIan Romanick <[email protected]>2011-11-14 16:52:05 -0800
committerIan Romanick <[email protected]>2012-01-11 12:51:24 -0800
commitca5b30bf8142d916a40eaaa7091882464a237f1f (patch)
tree4ebce6f6c7b7de9b1584b7a59178466e6f2090a6
parentf409a710e3562856a53a3b43ed526b877639a27c (diff)
mesa: Use static buffer for uniform name
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 49a8af090f5..165230c13b1 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1509,7 +1509,12 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters);
for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) {
- char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i);
+ /* Enough space for 'sampler_999\0'.
+ */
+ char name[12];
+
+ snprintf(name, sizeof(name), "sampler_%d", i);
+
int loc = _mesa_get_uniform_location(ctx, p.shader_program, name);
if (loc != -1) {
unsigned base;