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authorSamuel Iglesias Gonsalvez <[email protected]>2015-05-14 12:37:07 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:04 +0200
commitc717604dc4b5119fa9091241535c3efd1370438c (patch)
tree9752febd5f61f7812ea8759cd6e382085408845b
parentcd50906e0334d7ad0102e5733a152d55d672776b (diff)
mesa: add MaxShaderStorageBlocks to struct gl_program_constants
v2: - Set MaxShaderStorageBlocks to 8. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/mtypes.h3
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 5470c56bdea..f4dc4e3c4da 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -536,6 +536,8 @@ init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
prog->MaxAtomicBuffers = 0;
prog->MaxAtomicCounters = 0;
+
+ prog->MaxShaderStorageBlocks = 8;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f1ab4eb0ab3..8a4ad766d05 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3306,6 +3306,9 @@ struct gl_program_constants
/* GL_ARB_shader_image_load_store */
GLuint MaxImageUniforms;
+
+ /* GL_ARB_shader_storage_buffer_object */
+ GLuint MaxShaderStorageBlocks;
};