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authorEric Anholt <[email protected]>2008-03-18 17:49:31 -0700
committerEric Anholt <[email protected]>2008-03-18 20:17:56 -0700
commitc2814f2a3fbfa0e4ba6c45347fcadd3722b005ff (patch)
treec2f266714effc873d8df0b39f11ef4512a0d047a
parent45adf29ed0bd47e21bed824ab9afcc7b9dcbb60d (diff)
[i915] Add comments about how cube texture layout works.
-rw-r--r--src/mesa/drivers/dri/i915/i915_tex_layout.c109
1 files changed, 107 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_tex_layout.c b/src/mesa/drivers/dri/i915/i915_tex_layout.c
index ef9ba951deb..87daec67105 100644
--- a/src/mesa/drivers/dri/i915/i915_tex_layout.c
+++ b/src/mesa/drivers/dri/i915/i915_tex_layout.c
@@ -25,8 +25,8 @@
*
**************************************************************************/
-/* Code to layout images in a mipmap tree for i915 and i945
- * respectively.
+/** @file i915_tex_layout.c
+ * Code to layout images in a mipmap tree for i830M-GM915 and G945 and beyond.
*/
#include "intel_mipmap_tree.h"
@@ -55,6 +55,50 @@ static GLint step_offsets[6][2] = {
{-1, 1}
};
+/**
+ * Cube texture map layout for i830M-GM915.
+ *
+ * Hardware layout looks like:
+ *
+ * +-------+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | +x| +y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ +z |
+ * | | | | |
+ * +-+-+ +z| |
+ * | | | |
+ * +-+-+---+-------+
+ * | | |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * | | | |
+ * | -x| -y| |
+ * | | | |
+ * | | | |
+ * +-+-+---+ -z |
+ * | | | | |
+ * +-+-+ -z| |
+ * | | | |
+ * +-+---+-------+
+ *
+ */
static void
i915_miptree_layout_cube(struct intel_context *intel,
struct intel_mipmap_tree * mt)
@@ -199,6 +243,67 @@ i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
return GL_TRUE;
}
+
+/**
+ * Cube texture map layout for GM945 and later.
+ *
+ * The hardware layout looks like the 830-915 layout, except for the small
+ * sizes. A zoomed in view of the layout for 945 is:
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | +x | +y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | +x| | |
+ * | | | |
+ * | | | |
+ * +---+ | +z |
+ * |4x4| | |
+ * | +y| | |
+ * | | | |
+ * +---+ +-------+
+ *
+ * ...
+ *
+ * +-------+-------+
+ * | 8x8 | 8x8 |
+ * | | |
+ * | | |
+ * | -x | -y |
+ * | | |
+ * | | |
+ * | | |
+ * | | |
+ * +---+---+-------+
+ * |4x4| | 8x8 |
+ * | -x| | |
+ * | | | |
+ * | | | |
+ * +---+ | -z |
+ * |4x4| | |
+ * | -y| | |
+ * | | | |
+ * +---+ +---+---+---+---+---+---+---+---+---+
+ * |4x4| |4x4| |2x2| |2x2| |2x2| |2x2|
+ * | +z| | -z| | +x| | +y| | +z| | -x| ...
+ * | | | | | | | | | | | |
+ * +---+ +---+ +---+ +---+ +---+ +---+
+ *
+ * The bottom row continues with the remaining 2x2 then the 1x1 mip contents
+ * in order, with each of them aligned to a 4x4 block boundary. Thus, for
+ * 32x32 cube maps and smaller, the bottom row layout is going to dictate the
+ * pitch of the tree. For a tree with 4x4 images, the pitch is at least
+ * 14 * 8 = 112 texels, for 2x2 it is at least 12 * 8 texels, and for 1x1
+ * it is 6 * 8 texels.
+ */
+
static void
i945_miptree_layout_cube(struct intel_context *intel,
struct intel_mipmap_tree * mt)