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authorBrian <[email protected]>2007-08-09 19:04:50 -0600
committerBrian <[email protected]>2007-08-09 19:04:50 -0600
commitc19a95510f89401125ac3641725749c957f35d96 (patch)
treef333dcada520453751a59ecd57a2025b632fa030
parentbe57c1aac46e6af2f1dd8ce1f10334d034ac7464 (diff)
more work toward texture-based glDrawPixels
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c130
1 files changed, 129 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 92a4e305d14..6b7cef2b2a4 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -35,12 +35,122 @@
#include "st_context.h"
#include "st_atom.h"
#include "st_draw.h"
+#include "st_program.h"
#include "st_cb_drawpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_teximage.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "pipe/tgsi/mesa/mesa_to_tgsi.h"
+#include "shader/prog_instruction.h"
#include "vf/vf.h"
+
+/**
+ * Create a simple fragment shader that passes the texture color through
+ * to the fragment color.
+ */
+static struct st_fragment_program *
+make_drawpixels_shader(struct st_context *st)
+{
+ GLcontext *ctx = st->ctx;
+ struct st_fragment_program *stfp;
+ struct gl_program *p;
+ GLboolean b;
+
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 2;
+ p->Instructions = _mesa_alloc_instructions(2);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, 2);
+ /* TEX result.color, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[0].Opcode = OPCODE_TEX;
+ p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[0].DstReg.Index = FRAG_RESULT_COLR;
+ p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[0].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[0].TexSrcUnit = 0;
+ p->Instructions[0].TexSrcTarget = TEXTURE_2D_INDEX;
+ /* END; */
+ p->Instructions[1].Opcode = OPCODE_END;
+
+ p->InputsRead = FRAG_BIT_COL0;
+ p->OutputsWritten = (1 << FRAG_RESULT_COLR);
+
+ stfp = (struct st_fragment_program *) p;
+ /* compile into tgsi format */
+ b = tgsi_mesa_compile_fp_program(&stfp->Base,
+ stfp->tokens, ST_FP_MAX_TOKENS);
+ assert(b);
+
+ return stfp;
+}
+
+
+static struct pipe_mipmap_tree *
+make_mipmap_tree(struct st_context *st,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ GLuint pipeFormat = st_choose_pipe_format(st->pipe, format, type, GL_RGBA);
+ int cpp = 4, pitch;
+ struct pipe_mipmap_tree *mt = CALLOC_STRUCT(pipe_mipmap_tree);
+
+ assert(pipeFormat);
+
+ pitch = width; /* XXX pad */
+
+ if (unpack->BufferObj) {
+ /*
+ mt->region = buffer_object_region(unpack->BufferObj);
+ */
+ }
+ else {
+ mt->region = st->pipe->region_alloc(st->pipe, cpp, pitch, height);
+ /* XXX do texstore() here */
+ }
+
+ mt->target = GL_TEXTURE_2D;
+ mt->internal_format = GL_RGBA;
+ mt->format = pipeFormat;
+ mt->first_level = 0;
+ mt->last_level = 0;
+ mt->width0 = width;
+ mt->height0 = height;
+ mt->depth0 = 1;
+ mt->cpp = cpp;
+ mt->compressed = 0;
+ mt->pitch = pitch;
+ mt->depth_pitch = 0;
+ mt->total_height = height;
+ mt->level[0].level_offset = 0;
+ mt->level[0].width = width;
+ mt->level[0].height = height;
+ mt->level[0].depth = 1;
+ mt->level[0].nr_images = 1;
+ mt->level[0].image_offset = NULL;
+ mt->refcount = 1;
+
+ return mt;
+}
+
+
+static void
+free_mipmap_tree(struct pipe_context *pipe, struct pipe_mipmap_tree *mt)
+{
+ pipe->region_release(pipe, &mt->region);
+}
+
+
+
static void
draw_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
GLsizei width, GLsizei height)
@@ -95,7 +205,10 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
+ static struct st_fragment_program *stfp = NULL;
+ struct pipe_mipmap_tree *mt;
struct pipe_setup_state setup;
+ struct pipe_fs_state fs;
/* setup state: just scissor */
memset(&setup, 0, sizeof(setup));
@@ -103,13 +216,28 @@ draw_textured_quad(struct st_context *st, GLfloat x, GLfloat y, GLfloat z,
setup.scissor = 1;
st->pipe->set_setup_state(st->pipe, &setup);
+ /* fragment shader state: color pass-through program */
+ if (!stfp) {
+ stfp = make_drawpixels_shader(st);
+ }
+ memset(&fs, 0, sizeof(fs));
+ fs.inputs_read = stfp->Base.Base.InputsRead;
+ fs.tokens = &stfp->tokens[0];
+ fs.constants = NULL;
+ st->pipe->set_fs_state(st->pipe, &fs);
- /* XXX upload the texture image */
+ /* mipmap tree state: */
+ mt = make_mipmap_tree(st, width, height, format, type, unpack, pixels);
+ st->pipe->set_texture_state(st->pipe, 0, mt);
+ /* draw! */
draw_quad(st, x, y, z, width, height);
/* restore GL state */
st->pipe->set_setup_state(st->pipe, &st->state.setup);
+ st->pipe->set_fs_state(st->pipe, &st->state.fs);
+
+ free_mipmap_tree(st->pipe, mt);
}