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authorKristian Høgsberg <[email protected]>2013-12-04 16:13:35 -0800
committerKristian Høgsberg <[email protected]>2013-12-04 16:13:42 -0800
commitbce64c6c83122b1f4a684cc7890c7a61d2f9ffd7 (patch)
treec76353239c6ee45fc07ad3c74a62bfd0b30a0cd4
parentafcce46fd505da51883000249ef29dd69f1d7791 (diff)
egl/wayland: Damage INT32_MAX x INT32_MAX region for eglSwapBuffers
If we're not using EGL_EXT_swap_buffers_with_damage, we have to damage the full extent. EGL operates on buffer coordinates, but wl_surface.damage takes surface coordinates. EGL doesn't know the buffer transformation (rotated or scaled) and can't post accurate damage in surface coordinates. The damage event however is clipped to the surface extents so we can just damage the maximum rectangle. In case of EGL_EXT_swap_buffers_with_damage, the application knows the buffer transform and is expected to pass in rectangles in surface space. https://bugs.freedesktop.org/show_bug.cgi?id=70250 Cc: "10.0" [email protected]
-rw-r--r--src/egl/drivers/dri2/platform_wayland.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c
index b1ac4b779b1..43e8f4b0c5a 100644
--- a/src/egl/drivers/dri2/platform_wayland.c
+++ b/src/egl/drivers/dri2/platform_wayland.c
@@ -600,8 +600,8 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
dri2_surf->dy = 0;
if (n_rects == 0) {
- wl_surface_damage(dri2_surf->wl_win->surface, 0, 0,
- dri2_surf->base.Width, dri2_surf->base.Height);
+ wl_surface_damage(dri2_surf->wl_win->surface,
+ 0, 0, INT32_MAX, INT32_MAX);
} else {
for (i = 0; i < n_rects; i++) {
const int *rect = &rects[i * 4];