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authorKenneth Graunke <[email protected]>2012-07-09 12:36:49 -0700
committerKenneth Graunke <[email protected]>2012-07-12 10:19:38 -0700
commitb656df990f8c1d7468e11afa2079511d8b1febf4 (patch)
treecbde41d4819bf862a1554b9f804eef886640a631
parentd9a8cd76e5a156eb8af686eba614b9fada7258fe (diff)
glsl: Initialize coordinate to NULL in ir_texture constructor.
I ran into this while trying to create a TXS query, which doesn't have a coordinate. Since it didn't get initialized to NULL, a bunch of visitors tried to access it and crashed. Most of the time, this won't be a problem, but it's just a good idea. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/ir.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b54e2f2e0c1..9bbf3b7efae 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1341,7 +1341,8 @@ enum ir_texture_opcode {
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL)
+ : op(op), coordinate(NULL), projector(NULL), shadow_comparitor(NULL),
+ offset(NULL)
{
this->ir_type = ir_type_texture;
}