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authorXiang, Haihao <[email protected]>2007-07-31 00:11:22 +0800
committerXiang, Haihao <[email protected]>2007-07-31 00:11:22 +0800
commit982dcb74fd19b88208d127b8019e2a2af979cac2 (patch)
tree19429ca2a35033a0ce6eb818abfc30fcc1a59088
parent2394d20dafdfa308d494fc739c63c6a4e91c8185 (diff)
Fix an error in _save_OBE_DrawElements
In the case that a buffer object is bound to ELEMENT_ARRARY_BUFFER, it is invalid to directly dereference indices passed to glDrawElements.
-rw-r--r--src/mesa/vbo/vbo_save_api.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index aded7381436..f62be5c14cf 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -864,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
+ if (ctx->Array.ElementArrayBufferObj->Name)
+ indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
+
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {