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authorBrian Paul <[email protected]>2011-06-22 08:12:10 -0600
committerBrian Paul <[email protected]>2011-06-22 08:12:10 -0600
commit9786688672db9e8916b6b64ec78417197db77e84 (patch)
tree412242b4c7163a783719816725899bc5bcbfbb35
parent3c95ff209f72bacd1b5807c97e1dee079e9206b3 (diff)
mesa: comments and 80-column wrapping
-rw-r--r--src/mesa/main/state.c27
1 files changed, 21 insertions, 6 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 4389415b048..7ad50bcaddc 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -418,29 +418,44 @@ update_color(struct gl_context *ctx)
ctx->Color._LogicOpEnabled = _mesa_rgba_logicop_enabled(ctx);
}
+
+/**
+ * Update the ctx->Color._ClampFragmentColor field
+ */
static void
update_clamp_fragment_color(struct gl_context *ctx)
{
- if(ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampFragmentColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ if (ctx->Color.ClampFragmentColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampFragmentColor =
+ !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
else
ctx->Color._ClampFragmentColor = ctx->Color.ClampFragmentColor;
}
+
+/**
+ * Update the ctx->Color._ClampVertexColor field
+ */
static void
update_clamp_vertex_color(struct gl_context *ctx)
{
- if(ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
- ctx->Light._ClampVertexColor = !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
+ if (ctx->Light.ClampVertexColor == GL_FIXED_ONLY_ARB)
+ ctx->Light._ClampVertexColor =
+ !ctx->DrawBuffer || !ctx->DrawBuffer->Visual.floatMode;
else
ctx->Light._ClampVertexColor = ctx->Light.ClampVertexColor;
}
+
+/**
+ * Update the ctx->Color._ClampReadColor field
+ */
static void
update_clamp_read_color(struct gl_context *ctx)
{
- if(ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
- ctx->Color._ClampReadColor = !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
+ if (ctx->Color.ClampReadColor == GL_FIXED_ONLY_ARB)
+ ctx->Color._ClampReadColor =
+ !ctx->ReadBuffer || !ctx->ReadBuffer->Visual.floatMode;
else
ctx->Color._ClampReadColor = ctx->Color.ClampReadColor;
}