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authorMarek Olšák <[email protected]>2010-11-12 03:08:47 +0100
committerMarek Olšák <[email protected]>2010-11-12 03:13:23 +0100
commit93edd15178a4d3367ac3d2f9369603807de411d7 (patch)
treeaf844a39e136d8aa8a79cd5073c10d033b6954f8
parent5c7127c07c3933662bc5447ce4a83b4e8af3b473 (diff)
svga: fill out CAPs for indirect addressing
As per the ps_3_0 and vs_3_0 documentation. The aL register in D3D9 is quite tricky to use, though.
-rw-r--r--src/gallium/drivers/svga/svga_screen.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c
index b5fae94f783..af99c419010 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -231,6 +231,12 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return svgascreen->use_ps30 ? 1 : 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ return svgascreen->use_ps30 ? 1 : 0;
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 0;
}
break;
case PIPE_SHADER_VERTEX:
@@ -263,6 +269,13 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en
return svgascreen->use_vs30 ? 1 : 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
+ case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
+ case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
+ return svgascreen->use_vs30 ? 1 : 0;
+ case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
+ return 0;
+ case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
+ return 1;
default:
break;
}