diff options
author | Tapani Pälli <[email protected]> | 2015-12-09 09:48:57 +0200 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2015-12-10 07:51:55 +0200 |
commit | 8cc372b6d910c4d3b59066cbb47434da0d765196 (patch) | |
tree | b940836be02b253acbf9109383a34b2589ce358e | |
parent | 2377db2c4e87ad7d418f1f3218b501c1a0cd8373 (diff) |
glsl: do not loose always_active_io when packing varyings
Otherwise packed and inactive varyings get optimized away. This needs
to be prevented when using separate shader objects where interface
needs to be preserved.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/glsl/lower_packed_varyings.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp index 037c27d88ab..8d1eb1725d5 100644 --- a/src/glsl/lower_packed_varyings.cpp +++ b/src/glsl/lower_packed_varyings.cpp @@ -622,6 +622,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref( packed_var->data.interpolation = unpacked_var->data.interpolation; packed_var->data.location = location; packed_var->data.precision = unpacked_var->data.precision; + packed_var->data.always_active_io = unpacked_var->data.always_active_io; unpacked_var->insert_before(packed_var); this->packed_varyings[slot] = packed_var; } else { |