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authorBrian Paul <[email protected]>2009-10-21 19:56:18 -0600
committerBrian Paul <[email protected]>2009-10-21 19:56:18 -0600
commit832f29770d91c7d98c9b8438922247fff8f0f8bd (patch)
treefa604efd5723feb460e80f272a1950970561c6c5
parente4c700dbbf2a802f32bf62256c801105998c3729 (diff)
mesa: use MESA_FORMAT_X8_Z24 format
-rw-r--r--src/mesa/main/depthstencil.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c
index 803dc6c75e1..6fefdac1e31 100644
--- a/src/mesa/main/depthstencil.c
+++ b/src/mesa/main/depthstencil.c
@@ -366,7 +366,7 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx,
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
- z24rb->Format = MESA_FORMAT_Z24_S8;
+ z24rb->Format = MESA_FORMAT_X8_Z24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->Data = NULL;