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authorTimothy Arceri <[email protected]>2016-10-28 17:27:36 +1100
committerTimothy Arceri <[email protected]>2016-10-28 19:57:15 +1100
commit7d059bdfb96a59043000e9d8c378ca077f473774 (patch)
tree03bd44f70abb30e83ed8a5dcb9bcaa2577e18848
parent5857c3082e9f84db12cf9e503666503848242344 (diff)
i965: use memory context when creating passthrough tcs
Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_tcs.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c b/src/mesa/drivers/dri/i965/brw_tcs.c
index 58d080d2876..7beccd79466 100644
--- a/src/mesa/drivers/dri/i965/brw_tcs.c
+++ b/src/mesa/drivers/dri/i965/brw_tcs.c
@@ -36,12 +36,13 @@
#include "nir_builder.h"
static nir_shader *
-create_passthrough_tcs(const struct brw_compiler *compiler,
+create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
const nir_shader_compiler_options *options,
const struct brw_tcs_prog_key *key)
{
nir_builder b;
- nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL, options);
+ nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
+ options);
nir_shader *nir = b.shader;
nir_variable *var;
nir_intrinsic_instr *load;
@@ -177,6 +178,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
bool start_busy = false;
double start_time = 0;
+ void *mem_ctx = ralloc_context(NULL);
if (tcp) {
nir = tcp->program.nir;
} else {
@@ -186,7 +188,7 @@ brw_codegen_tcs_prog(struct brw_context *brw,
*/
const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
- nir = create_passthrough_tcs(compiler, options, key);
+ nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
}
memset(&prog_data, 0, sizeof(prog_data));
@@ -260,7 +262,6 @@ brw_codegen_tcs_prog(struct brw_context *brw,
start_time = get_time();
}
- void *mem_ctx = ralloc_context(NULL);
unsigned program_size;
char *error_str;
const unsigned *program =
@@ -270,8 +271,6 @@ brw_codegen_tcs_prog(struct brw_context *brw,
if (shader_prog) {
shader_prog->LinkStatus = false;
ralloc_strcat(&shader_prog->InfoLog, error_str);
- } else {
- ralloc_free(nir);
}
_mesa_problem(NULL, "Failed to compile tessellation control shader: "
@@ -306,8 +305,6 @@ brw_codegen_tcs_prog(struct brw_context *brw,
&prog_data, sizeof(prog_data),
&stage_state->prog_offset, &brw->tcs.base.prog_data);
ralloc_free(mem_ctx);
- if (!tcs)
- ralloc_free(nir);
return true;
}