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authorBrian Paul <[email protected]>2014-04-15 09:18:46 -0700
committerBrian Paul <[email protected]>2014-04-17 11:29:32 -0700
commit7c7ab5434aee1a40d1252ca10ac90a70dfd62174 (patch)
tree364f5e623144aeaf9816d4a5d91fdff79a87831e
parent8e131576eede26ebfd5e6d18f09642bdccb6be0f (diff)
svga: use new inst_token_setp() helper function
Reviewed-by: Charmaine Lee <[email protected]>
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_emit.h17
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_insn.c21
2 files changed, 26 insertions, 12 deletions
diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h
index 0141d71568e..1a9731ffde8 100644
--- a/src/gallium/drivers/svga/svga_tgsi_emit.h
+++ b/src/gallium/drivers/svga/svga_tgsi_emit.h
@@ -206,6 +206,23 @@ inst_token_predicated(unsigned opcode)
/**
+ * Generate a SVGA3dShaderInstToken for a SETP instruction (set predicate)
+ * using the given comparison operator (one of SVGA3DOPCOMP_xx).
+ */
+static INLINE SVGA3dShaderInstToken
+inst_token_setp(unsigned operator)
+{
+ SVGA3dShaderInstToken inst;
+
+ inst.value = 0;
+ inst.op = SVGA3DOP_SETP;
+ inst.control = operator;
+
+ return inst;
+}
+
+
+/**
* Create an instance of a SVGA3dShaderDestToken.
* Note that this function is used to create tokens for output registers,
* temp registers AND constants (see emit_def_const()).
diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c
index 3ed724020b5..d3570582404 100644
--- a/src/gallium/drivers/svga/svga_tgsi_insn.c
+++ b/src/gallium/drivers/svga/svga_tgsi_insn.c
@@ -1531,7 +1531,6 @@ emit_conditional(struct svga_shader_emitter *emit,
{
SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
SVGA3dShaderInstToken setp_token;
- setp_token = inst_token( SVGA3DOP_SETP );
switch (compare_func) {
case PIPE_FUNC_NEVER:
@@ -1539,22 +1538,22 @@ emit_conditional(struct svga_shader_emitter *emit,
dst, fail );
break;
case PIPE_FUNC_LESS:
- setp_token.control = SVGA3DOPCOMP_LT;
+ setp_token = inst_token_setp(SVGA3DOPCOMP_LT);
break;
case PIPE_FUNC_EQUAL:
- setp_token.control = SVGA3DOPCOMP_EQ;
+ setp_token = inst_token_setp(SVGA3DOPCOMP_EQ);
break;
case PIPE_FUNC_LEQUAL:
- setp_token.control = SVGA3DOPCOMP_LE;
+ setp_token = inst_token_setp(SVGA3DOPCOMP_LE);
break;
case PIPE_FUNC_GREATER:
- setp_token.control = SVGA3DOPCOMP_GT;
+ setp_token = inst_token_setp(SVGA3DOPCOMP_GT);
break;
case PIPE_FUNC_NOTEQUAL:
- setp_token.control = SVGA3DOPCOMPC_NE;
+ setp_token = inst_token_setp(SVGA3DOPCOMPC_NE);
break;
case PIPE_FUNC_GEQUAL:
- setp_token.control = SVGA3DOPCOMP_GE;
+ setp_token = inst_token_setp(SVGA3DOPCOMP_GE);
break;
case PIPE_FUNC_ALWAYS:
return submit_op1( emit, inst_token( SVGA3DOP_MOV ),
@@ -2557,12 +2556,8 @@ emit_lit(struct svga_shader_emitter *emit,
*/
{
SVGA3dShaderDestToken pred_reg = dst_register( SVGA3DREG_PREDICATE, 0 );
- SVGA3dShaderInstToken setp_token;
struct src_register predsrc;
- setp_token = inst_token( SVGA3DOP_SETP );
- setp_token.control = SVGA3DOPCOMP_GT;
-
/* D3D vs GL semantics:
*/
if (0)
@@ -2571,7 +2566,9 @@ emit_lit(struct svga_shader_emitter *emit,
predsrc = swizzle(src0, 0, 0, 0, 0); /* GL */
/* SETP src0.xxyy, GT, {0}.x */
- if (!submit_op2( emit, setp_token, pred_reg,
+ if (!submit_op2( emit,
+ inst_token_setp(SVGA3DOPCOMP_GT),
+ pred_reg,
predsrc,
get_zero_immediate(emit)))
return FALSE;