diff options
author | Brian Paul <[email protected]> | 2011-06-17 13:43:06 -0600 |
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committer | Brian Paul <[email protected]> | 2011-06-17 13:44:59 -0600 |
commit | 753660780a84187043d0dc4b0e0f449786862182 (patch) | |
tree | 6eef31c2159d9b0246ae8ee31a58d80a59a46c65 | |
parent | da5c852d636dfeffeb792c78b882c80c91ab6a89 (diff) |
mesa: allow depth texture arrays
The GL_EXT_texture_array spec allows this (Section 3.8.1).
Fixes failing piglit fbo-depth-array test.
NOTE: This is a candidate for the 7.10 branch.
-rw-r--r-- | src/mesa/main/teximage.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0827cb883e8..40398a8afc3 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1685,11 +1685,15 @@ texture_error_check( struct gl_context *ctx, /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ + /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_1D_ARRAY && + target != GL_PROXY_TEXTURE_1D_ARRAY && + target != GL_TEXTURE_2D_ARRAY && + target != GL_PROXY_TEXTURE_2D_ARRAY && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) |