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authorBrian Paul <[email protected]>2012-04-19 09:56:36 -0600
committerBrian Paul <[email protected]>2012-04-19 11:22:47 -0600
commit7103a18c1242af7d3ec36a947841fa52e7f86bed (patch)
tree5f35864e5f60ef9757de2bf0231aa64449d06b9f
parentf64bae2e2a4181a6e9b0890e178b96b9bd3a00ae (diff)
docs: overhaul the Mesa build/install instructions
Rearrange thing in general. Mark the legacy Makefile system as deprecated.
-rw-r--r--docs/install.html251
1 files changed, 123 insertions, 128 deletions
diff --git a/docs/install.html b/docs/install.html
index 46d0b4c7b01..2ba7cb8677b 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -10,30 +10,24 @@
<H1>Compiling and Installing</H1>
<ol>
-<li><a href="#unix-x11">Unix / X11</a>
+<li><a href="#prereq-general">Prerequisites for building</a>
<ul>
- <li><a href="#prereq-general">General prerequisites for building</a>
- <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a>
- <li><a href="#autoconf">Building with autoconf</a>
- <li><a href="#traditional">Building with traditional Makefiles</a>
- <li><a href="#libs">The Libraries</a>
- <li><a href="#install">Installing the header and library files
- <li><a href="#pkg-config">Building OpenGL programs with pkg-config
+ <li><a href="#prereq-general">General prerequisites</a>
+ <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
</ul>
-<li><a href="#windows">Windows</a>
-<li><a href="#scons">Building with SCons</a>
-<li><a href="#other">Other</a>
+<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
+<li><a href="#scons">Building with SCons (Windows)</a>
+<li><a href="#legacy">Building with legacy Makefiles (deprecated)</a>
+<li><a href="#other">Building for other systems</a>
+<li><a href="#libs">Library Information</a>
+<li><a href="#pkg-config">Building OpenGL programs with pkg-config
</ol>
-<br>
-
-
-<a name="unix-x11">
-<H2>1. Unix/X11 Compilation and Installation</H1>
<a name="prereq-general">
-<h3>1.1 General prerequisites for building</h3>
+<h1>1. Prerequisites for building</h1>
+<h2>1.1 General</h2>
<ul>
<li>lex / yacc - for building the GLSL compiler.
On Linux systems, flex and bison are used.
@@ -54,18 +48,19 @@ To build OpenGL ES 1.1 and 2.0 you'll also need
<a name="prereq-dri">
-<h3>1.2 Prerequisites for DRI and hardware acceleration</h3>
+<h3>1.2 For DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
-<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later
-<li>Linux 2.6.28
+<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
+target="_parent">dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
-version 2.4.15 or later
+version 2.4.33 or later
<li>Xorg server version 1.5 or later
+<li>Linux 2.6.28 or later
</ul>
</p>
<p>
@@ -78,22 +73,69 @@ the needed dependencies:
</pre>
+
<a name="autoconf">
-<h3>1.3 Building with Autoconf</h3>
+<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
+
+<p>
+The primary method to build Mesa on Unix systems is with autoconf.
+</p>
<p>
-Mesa may be <a href="autoconf.html">built using autoconf</a>.
-This should work well on most GNU-based systems.
-If that fails the traditional Mesa build system is available.
+The general approach is the standard:
+<pre>
+ ./configure
+ make
+ sudo make install
+</pre>
+But please read the <a href="autoconf.html">detailed autoconf instructions</a>
+for more details.
+</p>
-<a name="traditional">
-<h3>1.4 Building with traditional Makefiles</h3>
+<a name="scons">
+<H1>3. Building with SCons (Windows)</H1>
<p>
-The traditional Mesa build system is based on a collection of pre-defined
+To build Mesa with SCons on Linux or Windows do
+</p>
+<pre>
+ scons
+</pre>
+<p>
+The build output will be placed in
+build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
+example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
+by -debug for debug builds.
+</p>
+
+<p>
+To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+</p>
+<pre>
+ scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
+</pre>
+<p>
+This will create:
+</p>
+<ul>
+<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+</ul>
+<p>
+Put them all in the same directory to test them.
+</p>
+
+
+
+<a name="legacy">
+<h1>4. Building with legacy Makefiles (deprecated)</h1>
+
+<p>
+The legacy Mesa build system is based on a collection of pre-defined
system configurations.
+Some of these might work for older systems not supported by autoconf.
</p>
<p>
To see the list of configurations, just type <code>make</code>.
@@ -144,8 +186,6 @@ Make sure you have the prerequisite versions of DRM and Xserver mentioned
above.
</p>
-</li>
-
</ul>
@@ -155,58 +195,9 @@ Later, if you want to rebuild for a different configuration run
</p>
-<a name="libs">
-<h3>1.5 The libraries</h3>
-
-<p>
-When compilation has finished, look in the top-level <code>lib/</code>
-(or <code>lib64/</code>) directory.
-You'll see a set of library files similar to this:
-</p>
-<pre>
-lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
-lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
--rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
-lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
-lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
--rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
-lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3*
-lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1*
--rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1*
-lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
-lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
--rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
-</pre>
-
-<p>
-<b>libGL</b> is the main OpenGL library (i.e. Mesa).
-<br>
-<b>libGLU</b> is the OpenGL Utility library.
-<br>
-<b>libglut</b> is the GLUT library.
-<br>
-<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
-</p>
-
-<p>
-If you built the DRI hardware drivers, you'll also see the DRI drivers:
-</p>
-<pre>
--rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
--rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
--rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
--rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-</pre>
-
-<p>
-If you built with Gallium support, look in lib/gallium/ for Gallium-based
-versions of libGL and device drivers.
-</p>
-
-
<a name="install">
-<H3>1.6 Installing the header and library files</H3>
+<H2>Installing the header and library files</H2>
<p>
The standard location for the OpenGL header files on Unix-type systems is
@@ -246,85 +237,89 @@ This is a handy way to compare multiple OpenGL implementations.
</p>
-<a name="pkg-config">
-<H3>1.7 Building OpenGL programs with pkg-config</H3>
-<p>
-Running <code>make install</code> will install package configuration files
-for the pkg-config utility.
-</p>
-<p>
-When compiling your OpenGL application you can use pkg-config to determine
-the proper compiler and linker flags.
-</p>
+<a name="other">
+<H1>5. Building for other systems</H1>
<p>
-For example, compiling and linking a GLUT application can be done with:
+Documentation for other environments (some may be very out of date):
</p>
-<pre>
- gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
-</pre>
-
-<br>
-
-<a name="windows">
-<H2>2. Windows Compilation and Installation</H1>
-<p>
-Please see the <a href="#scons">instructions on building with SCons</a>.
-</p>
+<UL>
+<li><A HREF="README.VMS">README.VMS</A> - VMS
+<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
+<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
+</UL>
-<a name="scons">
-<H2>3. Building with SCons</H1>
+<a name="libs">
+<H1>6. Library Information</H1>
<p>
-To build Mesa with SCons on Linux or Windows do
+When compilation has finished, look in the top-level <code>lib/</code>
+(or <code>lib64/</code>) directory.
+You'll see a set of library files similar to this:
</p>
<pre>
- scons
+lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
+lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
+-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
+lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
+lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
+-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
+lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
+lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
+-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
</pre>
+
<p>
-The build output will be placed in
-build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
-example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
-by -debug for debug builds.
+<b>libGL</b> is the main OpenGL library (i.e. Mesa).
+<br>
+<b>libGLU</b> is the OpenGL Utility library.
+<br>
+<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
</p>
<p>
-To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
+If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
- scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
+-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
+-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
</pre>
+
<p>
-This will create:
-</p>
-<ul>
-<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
-<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
-</ul>
-<p>
-Put them all in the same directory to test them.
+If you built with Gallium support, look in lib/gallium/ for Gallium-based
+versions of libGL and device drivers.
</p>
-<a name="other">
-<H2>4. Other systems</H1>
+<a name="pkg-config">
+<H1>7. Building OpenGL programs with pkg-config</H1>
<p>
-Documentation for other environments (some may be very out of date):
+Running <code>make install</code> will install package configuration files
+for the pkg-config utility.
</p>
-<UL>
-<li><A HREF="README.VMS">README.VMS</A> - VMS
-<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
-<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
-</UL>
+<p>
+When compiling your OpenGL application you can use pkg-config to determine
+the proper compiler and linker flags.
+</p>
+<p>
+For example, compiling and linking a GLUT application can be done with:
+</p>
+<pre>
+ gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
+</pre>
+<br>
</body>