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authorBrian <[email protected]>2008-02-04 18:03:05 -0700
committerBrian <[email protected]>2008-02-04 18:03:05 -0700
commit684d320ea2e7ec03d01275a544068cc6b45e1e9a (patch)
tree2b8e0c2210db42aeecfe1cfd07e4f09227dab38d
parent7cbe5cf212d296c19ccf8e1b74d3a5b1bcb2d9e9 (diff)
Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0
-rw-r--r--src/mesa/pipe/cell/spu/spu_texture.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/pipe/cell/spu/spu_texture.c b/src/mesa/pipe/cell/spu/spu_texture.c
index 01ff33a8573..3962aaa4a9b 100644
--- a/src/mesa/pipe/cell/spu/spu_texture.c
+++ b/src/mesa/pipe/cell/spu/spu_texture.c
@@ -26,8 +26,6 @@
**************************************************************************/
-#include <vec_literal.h>
-
#include "pipe/p_compiler.h"
#include "spu_main.h"
#include "spu_texture.h"
@@ -57,7 +55,7 @@ invalidate_tex_cache(void)
/* XXX memset? */
uint i;
for (i = 0; i < CACHE_SIZE; i++) {
- tex_tile_xy[i] = VEC_LITERAL(vector unsigned int, ~0U, ~0U, ~0U, ~0U);
+ tex_tile_xy[i] = ((vector unsigned int) { ~0U, ~0U, ~0U, ~0U });
}
}