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authorCourtney Goeltzenleuchter <[email protected]>2013-11-04 13:22:30 -0700
committerBrian Paul <[email protected]>2013-12-13 12:31:53 -0700
commit668f3614caf123cd3505f7b07dab6dec939774f8 (patch)
tree5981e1d8b7fb2ce69663bb8b7a3f8794367e5b6d
parent2e8493af51477d3ce40e0d11e4b8ee20d4cc6477 (diff)
mesa: update texture object for ARB_texture_view
Add state needed by glTextureView to the gl_texture_object. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/main/mtypes.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 72b041317dc..937625461c6 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1193,6 +1193,11 @@ struct gl_texture_object
pressure? */
GLboolean Immutable; /**< GL_ARB_texture_storage */
+ GLuint MinLevel; /**< GL_ARB_texture_view */
+ GLuint MinLayer; /**< GL_ARB_texture_view */
+ GLuint NumLevels; /**< GL_ARB_texture_view */
+ GLuint NumLayers; /**< GL_ARB_texture_view */
+
/** Actual texture images, indexed by [cube face] and [mipmap level] */
struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];