diff options
author | Kenneth Graunke <[email protected]> | 2014-01-15 10:08:06 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2014-01-22 17:18:55 -0800 |
commit | 50ce6f682da57bbbc7b78e99f9aeb9422b05dd6e (patch) | |
tree | d1ba69ef4c1a7c62d33ee2c5a55ef18a16d1fcdc | |
parent | 15fc919491ea27bd395988a332502bdb23ee44d0 (diff) |
mesa: Bump MAX_TEXTURE_IMAGE_UNITS to 32.
This allows drivers to optionally support more than 16 texture units.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r-- | src/mesa/main/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index aa2b37aafb7..0c1782ad70c 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -121,7 +121,7 @@ * Max number of texture image units. Also determines number of texture * samplers in shaders. */ -#define MAX_TEXTURE_IMAGE_UNITS 16 +#define MAX_TEXTURE_IMAGE_UNITS 32 /** * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |