diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-05 14:22:23 -0700 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-08 12:14:44 -0700 |
commit | 4f33700f5ab6e69072318622651ea81639845ae9 (patch) | |
tree | c80e96ebd07e627ee996c186975aa9378a367302 | |
parent | 99ca2256c1b8414efd27864bd56f6c95cac55731 (diff) |
i965: Move brw_link_shader() and friends to new file brw_link.cpp
We want to use the rest of brw_shader.cpp with the rest of the compiler
without pulling in the GLSL linking code.
Reviewed-by: Topi Pohjolainen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 280 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 250 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.h | 2 |
4 files changed, 284 insertions, 249 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index 6f97f735add..7e1586ffbbd 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -73,6 +73,7 @@ i965_FILES = \ brw_ir_allocator.h \ brw_ir_fs.h \ brw_ir_vec4.h \ + brw_link.cpp \ brw_lower_texture_gradients.cpp \ brw_lower_unnormalized_offset.cpp \ brw_meta_fast_clear.c \ diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp new file mode 100644 index 00000000000..fc9bee43d80 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -0,0 +1,280 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "main/macros.h" +#include "brw_context.h" +#include "brw_vs.h" +#include "brw_gs.h" +#include "brw_fs.h" +#include "brw_cfg.h" +#include "brw_nir.h" +#include "glsl/ir_optimization.h" +#include "glsl/glsl_parser_extras.h" +#include "main/shaderapi.h" + +/** + * Performs a compile of the shader stages even when we don't know + * what non-orthogonal state will be set, in the hope that it reflects + * the eventual NOS used, and thus allows us to produce link failures. + */ +static bool +brw_shader_precompile(struct gl_context *ctx, + struct gl_shader_program *sh_prog) +{ + struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX]; + struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; + struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; + struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE]; + + if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program)) + return false; + + if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program)) + return false; + + if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program)) + return false; + + if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program)) + return false; + + return true; +} + +static void +brw_lower_packing_builtins(struct brw_context *brw, + gl_shader_stage shader_type, + exec_list *ir) +{ + int ops = LOWER_PACK_SNORM_2x16 + | LOWER_UNPACK_SNORM_2x16 + | LOWER_PACK_UNORM_2x16 + | LOWER_UNPACK_UNORM_2x16; + + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { + ops |= LOWER_UNPACK_UNORM_4x8 + | LOWER_UNPACK_SNORM_4x8 + | LOWER_PACK_UNORM_4x8 + | LOWER_PACK_SNORM_4x8; + } + + if (brw->gen >= 7) { + /* Gen7 introduced the f32to16 and f16to32 instructions, which can be + * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no + * lowering is needed. For SOA code, the Half2x16 ops must be + * scalarized. + */ + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { + ops |= LOWER_PACK_HALF_2x16_TO_SPLIT + | LOWER_UNPACK_HALF_2x16_TO_SPLIT; + } + } else { + ops |= LOWER_PACK_HALF_2x16 + | LOWER_UNPACK_HALF_2x16; + } + + lower_packing_builtins(ir, ops); +} + +static void +process_glsl_ir(gl_shader_stage stage, + struct brw_context *brw, + struct gl_shader_program *shader_prog, + struct gl_shader *shader) +{ + struct gl_context *ctx = &brw->ctx; + const struct gl_shader_compiler_options *options = + &ctx->Const.ShaderCompilerOptions[shader->Stage]; + + /* Temporary memory context for any new IR. */ + void *mem_ctx = ralloc_context(NULL); + + ralloc_adopt(mem_ctx, shader->ir); + + /* lower_packing_builtins() inserts arithmetic instructions, so it + * must precede lower_instructions(). + */ + brw_lower_packing_builtins(brw, shader->Stage, shader->ir); + do_mat_op_to_vec(shader->ir); + const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0; + lower_instructions(shader->ir, + MOD_TO_FLOOR | + DIV_TO_MUL_RCP | + SUB_TO_ADD_NEG | + EXP_TO_EXP2 | + LOG_TO_LOG2 | + bitfield_insert | + LDEXP_TO_ARITH | + CARRY_TO_ARITH | + BORROW_TO_ARITH); + + /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this, + * if-statements need to be flattened. + */ + if (brw->gen < 6) + lower_if_to_cond_assign(shader->ir, 16); + + do_lower_texture_projection(shader->ir); + brw_lower_texture_gradients(brw, shader->ir); + do_vec_index_to_cond_assign(shader->ir); + lower_vector_insert(shader->ir, true); + lower_offset_arrays(shader->ir); + brw_do_lower_unnormalized_offset(shader->ir); + lower_noise(shader->ir); + lower_quadop_vector(shader->ir, false); + + bool lowered_variable_indexing = + lower_variable_index_to_cond_assign((gl_shader_stage)stage, + shader->ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform); + + if (unlikely(brw->perf_debug && lowered_variable_indexing)) { + perf_debug("Unsupported form of variable indexing in %s; falling " + "back to very inefficient code generation\n", + _mesa_shader_stage_to_abbrev(shader->Stage)); + } + + lower_ubo_reference(shader, shader->ir); + + bool progress; + do { + progress = false; + + if (is_scalar_shader_stage(brw->intelScreen->compiler, shader->Stage)) { + brw_do_channel_expressions(shader->ir); + brw_do_vector_splitting(shader->ir); + } + + progress = do_lower_jumps(shader->ir, true, true, + true, /* main return */ + false, /* continue */ + false /* loops */ + ) || progress; + + progress = do_common_optimization(shader->ir, true, true, + options, ctx->Const.NativeIntegers) || progress; + } while (progress); + + validate_ir_tree(shader->ir); + + /* Now that we've finished altering the linked IR, reparent any live IR back + * to the permanent memory context, and free the temporary one (discarding any + * junk we optimized away). + */ + reparent_ir(shader->ir, shader->ir); + ralloc_free(mem_ctx); + + if (ctx->_Shader->Flags & GLSL_DUMP) { + fprintf(stderr, "\n"); + fprintf(stderr, "GLSL IR for linked %s program %d:\n", + _mesa_shader_stage_to_string(shader->Stage), + shader_prog->Name); + _mesa_print_ir(stderr, shader->ir, NULL); + fprintf(stderr, "\n"); + } +} + +GLboolean +brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) +{ + struct brw_context *brw = brw_context(ctx); + const struct brw_compiler *compiler = brw->intelScreen->compiler; + unsigned int stage; + + for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { + struct gl_shader *shader = shProg->_LinkedShaders[stage]; + if (!shader) + continue; + + struct gl_program *prog = + ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), + shader->Name); + if (!prog) + return false; + prog->Parameters = _mesa_new_parameter_list(); + + _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog); + + process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader); + + /* Make a pass over the IR to add state references for any built-in + * uniforms that are used. This has to be done now (during linking). + * Code generation doesn't happen until the first time this shader is + * used for rendering. Waiting until then to generate the parameters is + * too late. At that point, the values for the built-in uniforms won't + * get sent to the shader. + */ + foreach_in_list(ir_instruction, node, shader->ir) { + ir_variable *var = node->as_variable(); + + if ((var == NULL) || (var->data.mode != ir_var_uniform) + || (strncmp(var->name, "gl_", 3) != 0)) + continue; + + const ir_state_slot *const slots = var->get_state_slots(); + assert(slots != NULL); + + for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { + _mesa_add_state_reference(prog->Parameters, + (gl_state_index *) slots[i].tokens); + } + } + + do_set_program_inouts(shader->ir, prog, shader->Stage); + + prog->SamplersUsed = shader->active_samplers; + prog->ShadowSamplers = shader->shadow_samplers; + _mesa_update_shader_textures_used(shProg, prog); + + _mesa_reference_program(ctx, &shader->Program, prog); + + brw_add_texrect_params(prog); + + prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, + is_scalar_shader_stage(compiler, stage)); + + _mesa_reference_program(ctx, &prog, NULL); + } + + if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) { + for (unsigned i = 0; i < shProg->NumShaders; i++) { + const struct gl_shader *sh = shProg->Shaders[i]; + if (!sh) + continue; + + fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n", + _mesa_shader_stage_to_string(sh->Stage), + i, shProg->Name); + fprintf(stderr, "%s", sh->Source); + fprintf(stderr, "\n"); + } + } + + if (brw->precompile && !brw_shader_precompile(ctx, shProg)) + return false; + + return true; +} diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 7bc080b082e..9ad7f3c3e9a 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -72,7 +72,7 @@ shader_perf_log_mesa(void *data, const char *fmt, ...) va_end(args); } -static bool +bool is_scalar_shader_stage(const struct brw_compiler *compiler, int stage) { switch (stage) { @@ -164,254 +164,6 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) return &shader->base; } -/** - * Performs a compile of the shader stages even when we don't know - * what non-orthogonal state will be set, in the hope that it reflects - * the eventual NOS used, and thus allows us to produce link failures. - */ -static bool -brw_shader_precompile(struct gl_context *ctx, - struct gl_shader_program *sh_prog) -{ - struct gl_shader *vs = sh_prog->_LinkedShaders[MESA_SHADER_VERTEX]; - struct gl_shader *gs = sh_prog->_LinkedShaders[MESA_SHADER_GEOMETRY]; - struct gl_shader *fs = sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; - struct gl_shader *cs = sh_prog->_LinkedShaders[MESA_SHADER_COMPUTE]; - - if (fs && !brw_fs_precompile(ctx, sh_prog, fs->Program)) - return false; - - if (gs && !brw_gs_precompile(ctx, sh_prog, gs->Program)) - return false; - - if (vs && !brw_vs_precompile(ctx, sh_prog, vs->Program)) - return false; - - if (cs && !brw_cs_precompile(ctx, sh_prog, cs->Program)) - return false; - - return true; -} - -static void -brw_lower_packing_builtins(struct brw_context *brw, - gl_shader_stage shader_type, - exec_list *ir) -{ - int ops = LOWER_PACK_SNORM_2x16 - | LOWER_UNPACK_SNORM_2x16 - | LOWER_PACK_UNORM_2x16 - | LOWER_UNPACK_UNORM_2x16; - - if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { - ops |= LOWER_UNPACK_UNORM_4x8 - | LOWER_UNPACK_SNORM_4x8 - | LOWER_PACK_UNORM_4x8 - | LOWER_PACK_SNORM_4x8; - } - - if (brw->gen >= 7) { - /* Gen7 introduced the f32to16 and f16to32 instructions, which can be - * used to execute packHalf2x16 and unpackHalf2x16. For AOS code, no - * lowering is needed. For SOA code, the Half2x16 ops must be - * scalarized. - */ - if (is_scalar_shader_stage(brw->intelScreen->compiler, shader_type)) { - ops |= LOWER_PACK_HALF_2x16_TO_SPLIT - | LOWER_UNPACK_HALF_2x16_TO_SPLIT; - } - } else { - ops |= LOWER_PACK_HALF_2x16 - | LOWER_UNPACK_HALF_2x16; - } - - lower_packing_builtins(ir, ops); -} - -static void -process_glsl_ir(gl_shader_stage stage, - struct brw_context *brw, - struct gl_shader_program *shader_prog, - struct gl_shader *shader) -{ - struct gl_context *ctx = &brw->ctx; - const struct gl_shader_compiler_options *options = - &ctx->Const.ShaderCompilerOptions[shader->Stage]; - - /* Temporary memory context for any new IR. */ - void *mem_ctx = ralloc_context(NULL); - - ralloc_adopt(mem_ctx, shader->ir); - - /* lower_packing_builtins() inserts arithmetic instructions, so it - * must precede lower_instructions(). - */ - brw_lower_packing_builtins(brw, shader->Stage, shader->ir); - do_mat_op_to_vec(shader->ir); - const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0; - lower_instructions(shader->ir, - MOD_TO_FLOOR | - DIV_TO_MUL_RCP | - SUB_TO_ADD_NEG | - EXP_TO_EXP2 | - LOG_TO_LOG2 | - bitfield_insert | - LDEXP_TO_ARITH | - CARRY_TO_ARITH | - BORROW_TO_ARITH); - - /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this, - * if-statements need to be flattened. - */ - if (brw->gen < 6) - lower_if_to_cond_assign(shader->ir, 16); - - do_lower_texture_projection(shader->ir); - brw_lower_texture_gradients(brw, shader->ir); - do_vec_index_to_cond_assign(shader->ir); - lower_vector_insert(shader->ir, true); - lower_offset_arrays(shader->ir); - brw_do_lower_unnormalized_offset(shader->ir); - lower_noise(shader->ir); - lower_quadop_vector(shader->ir, false); - - bool lowered_variable_indexing = - lower_variable_index_to_cond_assign((gl_shader_stage)stage, - shader->ir, - options->EmitNoIndirectInput, - options->EmitNoIndirectOutput, - options->EmitNoIndirectTemp, - options->EmitNoIndirectUniform); - - if (unlikely(brw->perf_debug && lowered_variable_indexing)) { - perf_debug("Unsupported form of variable indexing in %s; falling " - "back to very inefficient code generation\n", - _mesa_shader_stage_to_abbrev(shader->Stage)); - } - - lower_ubo_reference(shader, shader->ir); - - bool progress; - do { - progress = false; - - if (is_scalar_shader_stage(brw->intelScreen->compiler, shader->Stage)) { - brw_do_channel_expressions(shader->ir); - brw_do_vector_splitting(shader->ir); - } - - progress = do_lower_jumps(shader->ir, true, true, - true, /* main return */ - false, /* continue */ - false /* loops */ - ) || progress; - - progress = do_common_optimization(shader->ir, true, true, - options, ctx->Const.NativeIntegers) || progress; - } while (progress); - - validate_ir_tree(shader->ir); - - /* Now that we've finished altering the linked IR, reparent any live IR back - * to the permanent memory context, and free the temporary one (discarding any - * junk we optimized away). - */ - reparent_ir(shader->ir, shader->ir); - ralloc_free(mem_ctx); - - if (ctx->_Shader->Flags & GLSL_DUMP) { - fprintf(stderr, "\n"); - fprintf(stderr, "GLSL IR for linked %s program %d:\n", - _mesa_shader_stage_to_string(shader->Stage), - shader_prog->Name); - _mesa_print_ir(stderr, shader->ir, NULL); - fprintf(stderr, "\n"); - } -} - -GLboolean -brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) -{ - struct brw_context *brw = brw_context(ctx); - const struct brw_compiler *compiler = brw->intelScreen->compiler; - unsigned int stage; - - for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) { - struct gl_shader *shader = shProg->_LinkedShaders[stage]; - if (!shader) - continue; - - struct gl_program *prog = - ctx->Driver.NewProgram(ctx, _mesa_shader_stage_to_program(stage), - shader->Name); - if (!prog) - return false; - prog->Parameters = _mesa_new_parameter_list(); - - _mesa_copy_linked_program_data((gl_shader_stage) stage, shProg, prog); - - process_glsl_ir((gl_shader_stage) stage, brw, shProg, shader); - - /* Make a pass over the IR to add state references for any built-in - * uniforms that are used. This has to be done now (during linking). - * Code generation doesn't happen until the first time this shader is - * used for rendering. Waiting until then to generate the parameters is - * too late. At that point, the values for the built-in uniforms won't - * get sent to the shader. - */ - foreach_in_list(ir_instruction, node, shader->ir) { - ir_variable *var = node->as_variable(); - - if ((var == NULL) || (var->data.mode != ir_var_uniform) - || (strncmp(var->name, "gl_", 3) != 0)) - continue; - - const ir_state_slot *const slots = var->get_state_slots(); - assert(slots != NULL); - - for (unsigned int i = 0; i < var->get_num_state_slots(); i++) { - _mesa_add_state_reference(prog->Parameters, - (gl_state_index *) slots[i].tokens); - } - } - - do_set_program_inouts(shader->ir, prog, shader->Stage); - - prog->SamplersUsed = shader->active_samplers; - prog->ShadowSamplers = shader->shadow_samplers; - _mesa_update_shader_textures_used(shProg, prog); - - _mesa_reference_program(ctx, &shader->Program, prog); - - brw_add_texrect_params(prog); - - prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage, - is_scalar_shader_stage(compiler, stage)); - - _mesa_reference_program(ctx, &prog, NULL); - } - - if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) { - for (unsigned i = 0; i < shProg->NumShaders; i++) { - const struct gl_shader *sh = shProg->Shaders[i]; - if (!sh) - continue; - - fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n", - _mesa_shader_stage_to_string(sh->Stage), - i, shProg->Name); - fprintf(stderr, "%s", sh->Source); - fprintf(stderr, "\n"); - } - } - - if (brw->precompile && !brw_shader_precompile(ctx, shProg)) - return false; - - return true; -} - - enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type) { diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h index b6c070ef4c7..ad2de5eae2d 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.h +++ b/src/mesa/drivers/dri/i965/brw_shader.h @@ -318,6 +318,8 @@ bool brw_cs_precompile(struct gl_context *ctx, int type_size_scalar(const struct glsl_type *type); int type_size_vec4(const struct glsl_type *type); +bool is_scalar_shader_stage(const struct brw_compiler *compiler, int stage); + #ifdef __cplusplus } #endif |