diff options
author | Kenneth Graunke <[email protected]> | 2016-03-03 11:13:29 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-03-04 21:25:08 -0800 |
commit | 4ba7ad6cc13b087e5e95073ab2e24de591d8b5a5 (patch) | |
tree | b631fb8f29f3a233ceff7f40da6b1b8e3d377794 | |
parent | 2f76a9924e7b0b33a508ee3651b0cb2ab536a7dc (diff) |
i965: Only magnify depth for 3D textures, not array textures.
When BaseLevel > 0, we magnify the dimensions to fill out the size of
miplevels [0..BaseLevel). In particular, this was magnifying depth,
thinking that the depth doubles at each level. This is perfectly
reasonable for 3D textures, but dead wrong for array textures.
Changing the depth != 1 condition to a target == GL_TEXTURE_3D check
should make this only happen in the appropriate cases.
Fixes about 32 dEQP tests:
- dEQP-GLES31.functional.texture.gather.*.level_{1,2}
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_tex_image.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c index 85259022c64..1601edddef6 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_image.c +++ b/src/mesa/drivers/dri/i965/intel_tex_image.c @@ -50,7 +50,7 @@ intel_miptree_create_for_teximage(struct brw_context *brw, width <<= 1; if (height != 1) height <<= 1; - if (depth != 1) + if (intelObj->base.Target == GL_TEXTURE_3D) depth <<= 1; } |