diff options
author | Brian Paul <[email protected]> | 2009-05-05 16:21:20 -0600 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2009-07-07 16:02:45 -0700 |
commit | 4adc9b4a5be72e34d464ce341b011c42517d969a (patch) | |
tree | 199c6594893aeb61c4379a03b5e983621feaacbb | |
parent | 7b861b9b9efdb3ac0dfc3806afcd494cd0ea006c (diff) |
mesa: only use fallback texture when using shaders, not fixed-function (take two)
The semantics are a little different for shaders vs. fixed-function when
trying to use an incomplete texture. The fallback texture returning
(0,0,0,1) should only be used with shaders. For fixed function, the texture
unit is truly disabled/ignored.
Fixes glean fbo test regression.
(cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9)
(cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b)
[anholt: squashed these two together from master, skipping the mess in between]
-rw-r--r-- | src/mesa/main/texstate.c | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 89da4335a2e..6e0c0c688a1 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -561,13 +561,19 @@ update_texture_state( GLcontext *ctx ) } if (!texUnit->_ReallyEnabled) { - /* If we get here it means the shader (or fixed-function state) - * is expecting a texture object, but there isn't one (or it's - * incomplete). Use the fallback texture. - */ - struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); - texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; - _mesa_reference_texobj(&texUnit->_Current, texObj); + if (fprog) { + /* If we get here it means the shader is expecting a texture + * object, but there isn't one (or it's incomplete). Use the + * fallback texture. + */ + struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); + texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; + _mesa_reference_texobj(&texUnit->_Current, texObj); + } + else { + /* fixed-function: texture unit is really disabled */ + continue; + } } /* if we get here, we know this texture unit is enabled */ |