diff options
author | Kenneth Graunke <[email protected]> | 2016-10-05 16:09:54 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-10-15 13:47:47 -0700 |
commit | 493237d4eed9d4e89af6a3262c6481f7794142a1 (patch) | |
tree | 4b90c9c1e6c9edd81199f6527db10849e03faec6 | |
parent | 6ef5a44a43b0cd86fd9efc71a524de91b246baaa (diff) |
glsl: Drop the ES requirement that VS outputs must be flat qualified.
Several conformance tests violate this requirement:
ES31-CTS.core.tessellation_shader.max_patch_vertices
ES31-CTS.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through
I submitted a merge request to fix the conformance tests, but Khronos
opted to drop this GLSL ES specific requirement in favor of making flat
qualification of VS outputs optional, matching modern desktop GL.
Note that there were 7 Piglit tests which enforce this rule:
tests/spec/glsl-es-3.00/compiler/interpolation/qualifiers/*nonflat*
but these were deleted in Piglit commit acc0a2fabbd714bc704c16f1675e7c0.
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=15465#c7
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index c3c8cef3277..6e2f253a77d 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -2986,14 +2986,10 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state, if (state->is_version(130, 300) && var_type->contains_integer() && interpolation != INTERP_MODE_FLAT - && ((state->stage == MESA_SHADER_FRAGMENT && mode == ir_var_shader_in) - || (state->stage == MESA_SHADER_VERTEX && mode == ir_var_shader_out - && state->es_shader))) { - const char *shader_var_type = (state->stage == MESA_SHADER_VERTEX) ? - "vertex output" : "fragment input"; - _mesa_glsl_error(loc, state, "if a %s is (or contains) " - "an integer, then it must be qualified with 'flat'", - shader_var_type); + && state->stage == MESA_SHADER_FRAGMENT + && mode == ir_var_shader_in) { + _mesa_glsl_error(loc, state, "if a fragment input is (or contains) " + "an integer, then it must be qualified with 'flat'"); } /* Double fragment inputs must be qualified with 'flat'. |