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authorPaul Berry <[email protected]>2013-04-16 12:49:51 -0700
committerPaul Berry <[email protected]>2013-04-17 17:41:55 -0700
commit417d8917d4924652f1cd0c64dbf3677d4eddbf8c (patch)
tree06feb20a80ee06ef15c17d0981c5fd328abd99d2
parent47bd6e46fe89e1cce61b11bcaa7b81f807011c23 (diff)
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis: 'attribute_map' array elements might be used uninitialized in this function (vec4_visitor::lower_attributes_to_hw_regs). The attribute_map array contains the mapping from shader input attributes to the hardware registers they are stored in. vec4_vs_visitor::setup_attributes() only populates elements of this array which, according to core Mesa, are actually used by the shader. Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses the array to lower a register access in the shader, it should in principle only access elements of attribute_map that contain valid data. However, if a bug ever caused the driver back-end to access an input that was not flagged as used by core Mesa, then lower_attributes_to_hw_regs() would access uninitialized memory, which could cause illegal instructions to get generated, resulting in a possible GPU hang. This patch makes the situation more robust by using memset() to pre-initialize the attribute_map array to zero, so that if such a bug ever occurred, lower_attributes_to_hw_regs() would generate a (mostly) harmless access to r0. In addition, it adds assertions to lower_attributes_to_hw_regs() so that if we do have such a bug, we're likely to discover it quickly. Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index b0527c7b31e..0afff6f72c5 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp
@@ -1197,6 +1197,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
if (inst->dst.file == ATTR) {
int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset];
+ /* All attributes used in the shader need to have been assigned a
+ * hardware register by the caller
+ */
+ assert(grf != 0);
+
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.type = inst->dst.type;
reg.dw1.bits.writemask = inst->dst.writemask;
@@ -1211,6 +1216,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map)
int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset];
+ /* All attributes used in the shader need to have been assigned a
+ * hardware register by the caller
+ */
+ assert(grf != 0);
+
struct brw_reg reg = brw_vec8_grf(grf, 0);
reg.dw1.bits.swizzle = inst->src[i].swizzle;
reg.type = inst->src[i].type;
@@ -1230,6 +1240,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
{
int nr_attributes;
int attribute_map[VERT_ATTRIB_MAX + 1];
+ memset(attribute_map, 0, sizeof(attribute_map));
nr_attributes = 0;
for (int i = 0; i < VERT_ATTRIB_MAX; i++) {