diff options
author | Paul Berry <[email protected]> | 2013-04-16 12:49:51 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-04-17 17:41:55 -0700 |
commit | 417d8917d4924652f1cd0c64dbf3677d4eddbf8c (patch) | |
tree | 06feb20a80ee06ef15c17d0981c5fd328abd99d2 | |
parent | 47bd6e46fe89e1cce61b11bcaa7b81f807011c23 (diff) |
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Fixes issue identified by Klocwork analysis:
'attribute_map' array elements might be used uninitialized in this
function (vec4_visitor::lower_attributes_to_hw_regs).
The attribute_map array contains the mapping from shader input
attributes to the hardware registers they are stored in.
vec4_vs_visitor::setup_attributes() only populates elements of this
array which, according to core Mesa, are actually used by the shader.
Therefore, when vec4_visitor::lower_attributes_to_hw_regs() accesses
the array to lower a register access in the shader, it should in
principle only access elements of attribute_map that contain valid
data. However, if a bug ever caused the driver back-end to access an
input that was not flagged as used by core Mesa, then
lower_attributes_to_hw_regs() would access uninitialized memory, which
could cause illegal instructions to get generated, resulting in a
possible GPU hang.
This patch makes the situation more robust by using memset() to
pre-initialize the attribute_map array to zero, so that if such a bug
ever occurred, lower_attributes_to_hw_regs() would generate a (mostly)
harmless access to r0. In addition, it adds assertions to
lower_attributes_to_hw_regs() so that if we do have such a bug, we're
likely to discover it quickly.
Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index b0527c7b31e..0afff6f72c5 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1197,6 +1197,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map) if (inst->dst.file == ATTR) { int grf = attribute_map[inst->dst.reg + inst->dst.reg_offset]; + /* All attributes used in the shader need to have been assigned a + * hardware register by the caller + */ + assert(grf != 0); + struct brw_reg reg = brw_vec8_grf(grf, 0); reg.type = inst->dst.type; reg.dw1.bits.writemask = inst->dst.writemask; @@ -1211,6 +1216,11 @@ vec4_visitor::lower_attributes_to_hw_regs(const int *attribute_map) int grf = attribute_map[inst->src[i].reg + inst->src[i].reg_offset]; + /* All attributes used in the shader need to have been assigned a + * hardware register by the caller + */ + assert(grf != 0); + struct brw_reg reg = brw_vec8_grf(grf, 0); reg.dw1.bits.swizzle = inst->src[i].swizzle; reg.type = inst->src[i].type; @@ -1230,6 +1240,7 @@ vec4_vs_visitor::setup_attributes(int payload_reg) { int nr_attributes; int attribute_map[VERT_ATTRIB_MAX + 1]; + memset(attribute_map, 0, sizeof(attribute_map)); nr_attributes = 0; for (int i = 0; i < VERT_ATTRIB_MAX; i++) { |