diff options
author | Ian Romanick <[email protected]> | 2011-08-20 14:26:12 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-07 16:39:50 -0700 |
commit | 39348bf79fb247eec895c93e52f23afe138be46a (patch) | |
tree | ab54c146078a569e77bca80eec86fe251edc42bb | |
parent | 010cc547ca8c1fb2107106b0ad0de560780ce9aa (diff) |
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/main/context.c | 3 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 9 | ||||
-rw-r--r-- | src/mesa/main/shaderobj.c | 1 | ||||
-rw-r--r-- | src/mesa/main/state.c | 6 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 12 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_program.c | 4 |
9 files changed, 23 insertions, 22 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b825a63feef..6ef394fe730 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1856,8 +1856,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where) break; case GL_GEOMETRY_SHADER_ARB: - _mesa_append_uniforms_to_file(sh, - &shProg[i]->GeometryProgram->Base); + _mesa_append_uniforms_to_file(sh, sh->Program); break; case GL_FRAGMENT_SHADER: diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 71236f9d67c..c7183b39935 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2172,7 +2172,6 @@ struct gl_shader_program /* post-link info: */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ - struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */ struct gl_uniform_list *Uniforms; struct gl_program_parameter_list *Varying; GLboolean LinkStatus; /**< GL_LINK_STATUS */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index d9559baeff7..c70fda1e205 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -813,8 +813,9 @@ print_shader_info(const struct gl_shader_program *shProg) shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); if (shProg->FragmentProgram) printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id); - if (shProg->GeometryProgram) - printf(" geom prog %u\n", shProg->GeometryProgram->Base.Id); + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) + printf(" geom prog %u\n", + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); } @@ -965,7 +966,7 @@ validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) { const struct gl_shader *vs = shProg->_LinkedShaders[MESA_SHADER_VERTEX]; - const struct gl_geometry_program *gp = shProg->GeometryProgram; + const struct gl_shader *gs = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]; const struct gl_fragment_program *fp = shProg->FragmentProgram; if (!shProg->LinkStatus) { @@ -995,7 +996,7 @@ validate_shader_program(const struct gl_shader_program *shProg, if (vs && !validate_samplers(vs->Program, errMsg)) { return GL_FALSE; } - if (gp && !validate_samplers(&gp->Base, errMsg)) { + if (gs && !validate_samplers(gs->Program, errMsg)) { return GL_FALSE; } if (fp && !validate_samplers(&fp->Base, errMsg)) { diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index f5f5e701a41..bebf736911f 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -276,7 +276,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) { _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL); if (shProg->Uniforms) { _mesa_free_uniform_list(shProg->Uniforms); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index ab7250f3fc1..80502e59af7 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -268,10 +268,12 @@ update_program(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); } - if (gsProg && gsProg->LinkStatus && gsProg->GeometryProgram) { + if (gsProg && gsProg->LinkStatus + && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* Use GLSL geometry shader */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, - gsProg->GeometryProgram); + (struct gl_geometry_program *) + gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program); } else { /* No geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 28a3beef596..1e395f7bbed 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -190,7 +190,7 @@ find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index, else { pos = shProg->Uniforms->Uniforms[index].GeomPos; if (pos >= 0) { - prog = &shProg->GeometryProgram->Base; + prog = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; } } } @@ -930,11 +930,12 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (shProg->GeometryProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* convert uniform location to program parameter index */ GLint index = uniform->GeomPos; if (index >= 0) { - set_program_uniform(ctx, &shProg->GeometryProgram->Base, + set_program_uniform(ctx, + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, index, offset, type, count, elems, values); } } @@ -1078,11 +1079,12 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - if (shProg->GeometryProgram) { + if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) { /* convert uniform location to program parameter index */ GLint index = uniform->GeomPos; if (index >= 0) { - set_program_uniform_matrix(ctx, &shProg->GeometryProgram->Base, + set_program_uniform_matrix(ctx, + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, index, offset, count, rows, cols, transpose, values); } diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 652e7067d57..ddc4ab83364 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3306,8 +3306,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) linked_prog); break; case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, linked_prog); break; @@ -3428,7 +3428,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } _mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL); - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL); if (prog->LinkStatus) { link_shaders(ctx, prog); diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 01e4d88baf7..56bc7f8fac5 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -5202,8 +5202,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } break; case GL_GEOMETRY_SHADER: - _mesa_reference_geomprog(ctx, &prog->GeometryProgram, - (struct gl_geometry_program *)linked_prog); + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + linked_prog); ok = ctx->Driver.ProgramStringNotify(ctx, GL_GEOMETRY_PROGRAM_NV, linked_prog); if (!ok) { diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 5211043de04..ba9980854d0 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1157,8 +1157,8 @@ destroy_shader_program_variants_cb(GLuint key, void *data, void *userData) shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program); destroy_program_variants(st, (struct gl_program *) shProg->FragmentProgram); - destroy_program_variants(st, (struct gl_program *) - shProg->GeometryProgram); + destroy_program_variants(st, + shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program); } break; case GL_VERTEX_SHADER: |