diff options
author | Brian Paul <[email protected]> | 2016-02-16 10:22:32 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-02-16 10:22:32 -0700 |
commit | 38db9a4e262f01a82f55c89605bbc687e2ee99e3 (patch) | |
tree | d7a0514346bd7ebb385f2ca0f404e1847aa0a87d | |
parent | 33fc2486063cc15e95b8fad8f130be4376f06e95 (diff) |
st/mesa: use cso_save/restore_state() in st_cb_texture.c
This simplifies the error handling code too.
Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 55 |
1 files changed, 22 insertions, 33 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 559347ea4e6..a4c4648c484 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1334,6 +1334,22 @@ try_pbo_upload_common(struct gl_context *ctx, return false; } + cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS | + CSO_BIT_VERTEX_ELEMENTS | + CSO_BIT_AUX_VERTEX_BUFFER_SLOT | + CSO_BIT_FRAMEBUFFER | + CSO_BIT_VIEWPORT | + CSO_BIT_BLEND | + CSO_BIT_RASTERIZER | + CSO_BIT_VERTEX_SHADER | + CSO_BIT_GEOMETRY_SHADER | + CSO_BIT_TESSCTRL_SHADER | + CSO_BIT_TESSEVAL_SHADER | + CSO_BIT_FRAGMENT_SHADER | + CSO_BIT_STREAM_OUTPUTS)); + cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); + + /* Set up the sampler_view */ { unsigned first_element = buf_offset; @@ -1346,7 +1362,7 @@ try_pbo_upload_common(struct gl_context *ctx, assert((last_element + 1) * bytes_per_pixel <= buffer->width0); if (last_element - first_element > ctx->Const.MaxTextureBufferSize - 1) - return false; + goto fail; memset(&templ, 0, sizeof(templ)); templ.format = src_format; @@ -1359,9 +1375,8 @@ try_pbo_upload_common(struct gl_context *ctx, sampler_view = pipe->create_sampler_view(pipe, buffer, &templ); if (sampler_view == NULL) - return false; + goto fail; - cso_save_fragment_sampler_views(cso); cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); pipe_sampler_view_reference(&sampler_view, NULL); @@ -1386,7 +1401,7 @@ try_pbo_upload_common(struct gl_context *ctx, u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4, &vbo.buffer_offset, &vbo.buffer, (void **) &verts); if (!verts) - goto fail_vertex_upload; + goto fail; verts[0] = x0; verts[1] = y0; @@ -1404,10 +1419,8 @@ try_pbo_upload_common(struct gl_context *ctx, velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); velem.src_format = PIPE_FORMAT_R32G32_FLOAT; - cso_save_vertex_elements(cso); cso_set_vertex_elements(cso, 1, &velem); - cso_save_aux_vertex_buffer_slot(cso); cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo); pipe_resource_reference(&vbo.buffer, NULL); @@ -1436,7 +1449,7 @@ try_pbo_upload_common(struct gl_context *ctx, st->ctx->Const.UniformBufferOffsetAlignment, &constants, &cb.buffer_offset, &cb.buffer); if (!cb.buffer) - goto fail_constant_upload; + goto fail; u_upload_unmap(st->constbuf_uploader); } else { @@ -1446,7 +1459,6 @@ try_pbo_upload_common(struct gl_context *ctx, } cb.buffer_size = sizeof(constants); - cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb); pipe_resource_reference(&cb.buffer, NULL); @@ -1461,7 +1473,6 @@ try_pbo_upload_common(struct gl_context *ctx, fb.nr_cbufs = 1; pipe_surface_reference(&fb.cbufs[0], surface); - cso_save_framebuffer(cso); cso_set_framebuffer(cso, &fb); pipe_surface_reference(&fb.cbufs[0], NULL); @@ -1477,36 +1488,27 @@ try_pbo_upload_common(struct gl_context *ctx, vp.translate[1] = 0.5f * surface->height; vp.translate[2] = 0.0f; - cso_save_viewport(cso); cso_set_viewport(cso, &vp); } /* Blend state */ - cso_save_blend(cso); cso_set_blend(cso, &st->pbo_upload.blend); /* Rasterizer state */ - cso_save_rasterizer(cso); cso_set_rasterizer(cso, &st->pbo_upload.raster); /* Set up the shaders */ - cso_save_vertex_shader(cso); cso_set_vertex_shader_handle(cso, st->pbo_upload.vs); - cso_save_geometry_shader(cso); cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL); - cso_save_tessctrl_shader(cso); cso_set_tessctrl_shader_handle(cso, NULL); - cso_save_tesseval_shader(cso); cso_set_tesseval_shader_handle(cso, NULL); - cso_save_fragment_shader(cso); cso_set_fragment_shader_handle(cso, st->pbo_upload.fs); /* Disable stream output */ - cso_save_stream_outputs(cso); cso_set_stream_outputs(cso, 0, NULL, 0); if (depth == 1) { @@ -1518,22 +1520,9 @@ try_pbo_upload_common(struct gl_context *ctx, success = true; - cso_restore_framebuffer(cso); - cso_restore_viewport(cso); - cso_restore_blend(cso); - cso_restore_rasterizer(cso); - cso_restore_vertex_shader(cso); - cso_restore_geometry_shader(cso); - cso_restore_tessctrl_shader(cso); - cso_restore_tesseval_shader(cso); - cso_restore_fragment_shader(cso); - cso_restore_stream_outputs(cso); +fail: + cso_restore_state(cso); cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); -fail_constant_upload: - cso_restore_vertex_elements(cso); - cso_restore_aux_vertex_buffer_slot(cso); -fail_vertex_upload: - cso_restore_fragment_sampler_views(cso); return success; } |