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authorCharmaine Lee <[email protected]>2016-11-23 22:53:08 -0800
committerCharmaine Lee <[email protected]>2016-11-23 22:53:08 -0800
commit3233a9fe0bae9e6dd52a0d5a5c19f338960e8487 (patch)
treed7b07f64547d369f6467cf63fec5ad0bda1d67e2
parentec1f159ac81ed964415d102eed4a0a29be8e7937 (diff)
util: fix memory leak from the fragment shaders for SINT<->UINT blits
This patch deletes those fragment shaders in util_blitter_destroy(). Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 98b54213c09..45dc0338f97 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -453,7 +453,7 @@ void util_blitter_destroy(struct blitter_context *blitter)
}
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
- for (unsigned type = 0; type < 3; ++type) {
+ for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
if (ctx->fs_texfetch_col[type][i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i]);
if (ctx->fs_texfetch_col_msaa[type][i])